Hi there,
the second time now, we have a block with over 128objects and the server does a "Forcing delete".
The problem is, there is nothing to find. No Pipeworks, everything fine.
The second problem is, that this also causes disconnects by peer, like i tryed to explain in #4067.
So i have two options: /clearobjects
and /clearobjects fast
.
The first solution will force a downtime about a few hours, the second, potencially just that every farming player will lost the cows/sheeps and will be sad.
So i wonder if its possible to so something like the fast method of /clearobjects
but just like /deleteblocks here
, or just stop the /clearobjects
prozess after starting. I guess this would be a hudge improvement, also, it would to have a solution find the affected block (in the chunk), also it would if no player would recive disconnects just because some block is full, also it would if no block can ever run out of objects.
kind Regards
You can do this with WorldEdit.
@0-afflatus yes but having this in core could be useful to speedup
Most helpful comment
@0-afflatus yes but having this in core could be useful to speedup