Minetest_game: It should be possible to break containers with items in it (like a chest and furnaces)

Created on 22 Apr 2016  路  25Comments  路  Source: minetest/minetest_game

If you try to break a chest with items in it, it won't break. This is really annoying if I'm trying to move my storage. (Basically, the way it should work is you break the chest, and all the items fall out of it.) It shouldn't be too hard to program because TNT can do this with chests. See #1039 but I'm not a programmer so I wouldn't know. :wink: ( @rubenwardy mentiond a take all and deposit all button its a extremely good idea. All credit to him).

Feature request Won't add

Most helpful comment

It's too easy to do it accidentally. A much better solution would be "take all" and "deposit all" buttons. Or maybe a mod adding a tool to destroy a chest with items in it.

All 25 comments

Um... I would probably fix that grammar. That is a pain to read.

But since you probably won't find the time to do it, I'll go ahead and correct you this one time so you can copy-paste.

If you try to break a chest with items in it, it won't break. This is really annoying if I'm trying to move my storage. (Basically, the way it should work is you break the chest, and all the items fall out of it.) It shouldn't be too hard to program because TNT can do this with chests. See #1039 but I'm not a programmer so I wouldn't know. :wink:

(:wink: = :wink:)

On topic, though, if items fell out of chests, that could be annoying if you axidentally break one (Spelling mistake intended, if you know what I mean.).

default_tool_diamondaxe

It should be possible to break containers with items in it

No, that should not be possible.

@C1ffisme Thank You For correcting me I'm really doing my best. I'm not a native English speaker so yeah. Also lol

@stujones11 could you please Explain why?

It's too easy to do it accidentally. A much better solution would be "take all" and "deposit all" buttons. Or maybe a mod adding a tool to destroy a chest with items in it.

@rubenwardy actually the deposit and take all idea is extremely good. Why didn't I think of this myself?

With shift-clicking being available, I see little reason to clutter the UI with more buttons.

@sofar yeah maybe you're right :cry:

For what it's worth, @tobyplowy, if you're using X-Decor then the storage chests and shelves there will drop their contents when you break them.

I'm actually fairly positive to the idea that containers can be broken, but I wonder if it should be optional and not enabled by default.

Shift click is great and all, but if I'm sorting through a large storage room full of chests, I don't want to click 24 times for each chest. Not only that, but your inventory has to be completely clear to empty the chest.

@C1ffisme that's because you're a hoarder. In seriousness, though, I don't think that is a good reason to add more buttons (just make a mod that adds chests with these buttons).

the shift-click problem is also offtopic. This PR is about breaking chests. I blame @rubenwardy :)

I'm neutral now.

Why blame me?

It would be a very nice feature, and it is the way things should work. But as some people dislike it, there should be an option to disable it.

@C1ffisme @sofar @rubenwardy @paramat @stujones11 @numberZero
Any last opinions about this I Guess this can be closed because No One Wants It ;)

@tobyplowy Well, I want) But I think a mod can easily do that, so this can be closed.
Moreover, a mod can alter items in other mods as well, including e.g. technic machines, to achieve consistent behavior, without their support.

It's possible for someone to create an indestructible cage made out of protected chests.

Though in the case of protected chests is actually sort of seems appropriate since it would be useless to protect them if anyone could destroy them and take the loot.

The idea of breaking in a locked chest using TNT seems realistic and interesting, though. Even if griefy.

@paramat waw is been a year (time go's so fast) Well you can close if you want

https://github.com/numberZero/chests
currently chest content is handled in the same way as usual drops (i.e. added to the inventory, as long as there is enough space)
Note: the mod is experimental!

It's too easy to do it accidentally.

Doubt this, unless you walk with axe all day long. Breaking containers with items in it expose other minetest problem - picking items up is very cumbersome, there is no autopick up like in minetest.

Doesn't technic mod provide a wrench that allows you to pick up chests with all their contents?

Doesn't technic mod provide a wrench that allows you to pick up chests with all their contents?

Yes, you can only pick up your chests though.

  1. The wrench is not craftable (as it effectively gives infinite
    inventory).
  2. It lets you to pick up the whole chest as a single item, instead of
    breaking it and taking everything it contained as separate items.
  3. Not only players break nodes. But currently nonempty chests are
    totally unbreakable.

On Sun, Oct 01, 2017 at 10:49:29PM +0000, Jordan Irwin wrote:

Doesn't technic mod provide a wrench that allows you to pick up chests with all their contents?

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If you break a chest and items drop out you have to pick them up which is much more fiddly than shift-clicking items into your inventory, so i can't see an advantage. I can't see good reason to add it as an option either. Not much support, even from author, so closing.

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