Minecraftforge: Certificate fingerprint validation for core mods

Created on 10 Feb 2018  路  5Comments  路  Source: MinecraftForge/MinecraftForge

Annotated class mods support fingerprint validation using the certificateFingerprint annotation field and FMLFingerprintViolationEvent, but this is lacking for core mods.

Since the guidelines require core mods jars to be signed, it would make sense for IFMLLoadingPlugins to have a certificate fingerprint validation mechanism.

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Coremods have and will coremod that out so there is no point in doing that.
Only practical way to do it would be to scan the jar and not load if it finds any violations data side.
But that isn't going to be in place until the LaunchWrapper re-write.

This issue has been automatically marked as stale because it has not had activity in a long time. If this issue is still relevant and should remain open, please reply with a short explanation (e.g. "I have checked the code and this issue is still relevant because ___." or "Here's a screenshot of this issue on the latest version"). Thank you for your contributions!

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This issue has been automatically marked as stale because it has not had activity in a long time. If this issue is still relevant and should remain open, please reply with a short explanation (e.g. "I have checked the code and this issue is still relevant because ___." or "Here's a screenshot of this issue on the latest version"). Thank you for your contributions!

This issue has been automatically closed because it has not had activity in a long time. Please feel free to reopen it or create a new issue.

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