Fairly obvious thing to do, but just thought we should have an issue tracking it.
This should be a lot more straightforward than recipes, as we're not editing the format (afaik)
@williewillus We might need to change advancement and loot table loading to be implemented by mod containers like how those language files are read.
@liach An event in AdvancementManager.reload just after AdvancementManager.loadBuiltInAdvancements might also be useful to avoid some ugly core-modding and dynamically add custom advancement objects.
@liach what for?
I think this is a breaking change, so this has probably to be done before the deadline...
It's not a breaking change, but yes it's done. https://github.com/MinecraftForge/MinecraftForge/commit/a4fb33d9459ac73831baec908f18d8f19f3cd6c0
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It's not a breaking change, but yes it's done. https://github.com/MinecraftForge/MinecraftForge/commit/a4fb33d9459ac73831baec908f18d8f19f3cd6c0