Hello, MinecraftForge team!
I know, that in Forge there are a TreeGrowEvent, but there aren't a PlantGrowEvent(for example, then wheat grows). In my opinion it is important event, that allow modders to control a plant's growing process. For example, create mutations or pause plant's growing process.
Please, add this event.
More generally, I think an event for random ticks would be better
@williewillus I think that an event for random ticks will cause a big load to the minecraft, but plant grow event will be fired only then plant is about to grow.
We have rendering events firing every frame, I doubt random ticks will be comparatively heavy
So, may be, but this issue isn't for that. This issue is about event that will be called then plant is about to grow, not then every tick. If you want to offer block tick event(Why?) to the Forge's autors, just create a new issue.
plants grow using random ticks...
I'm gonna bet Lex is gonna come here and say submit a PR, and the fact that a general random tick event could probably close this just as easily means it entirely pertains to this issue.
Random rendering ticks are client-side only and nearby only. Random ticks happen in all loaded chunks hundreds of times per tick. A plant specific thing would be better.
I'd be interested in a random tick event that would allow some control over whether they happen or not. Random ticks happen 3 times per loaded chunk per tick.
A plant specific thing would have to be implemented for each plant, and each modded plant, no?
@williewillus added labels [Feature]
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I'd be interested in a random tick event that would allow some control over whether they happen or not. Random ticks happen 3 times per loaded chunk per tick.
A plant specific thing would have to be implemented for each plant, and each modded plant, no?