Mindustry: Upgrading to 6.0 deletes global items

Created on 2 Dec 2020  路  7Comments  路  Source: Anuken/Mindustry

Platform: Linux

Build: 6.0 Build 120.2

Issue: I played Mindustry in one of previous versions and I wanted to play again without pointless grinding. So on the first launch of 6.0 I selected importing tech tree.

Tech tree got imported (though there are some oddities like "Capture XYZ" marked as unfulfilled).

Exported item count is lost, "global items" is empty

Steps to reproduce: Play 5, launch resources, play 6?

Link(s) to mod(s) used: not applicable

Save file: not applicable

Crash report: not applicable


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bug

Most helpful comment

only the unlocked tech nodes carry over when you import the tech tree, not any items:

https://github.com/Anuken/Mindustry/blob/c00228f960bef6bab9499f8b26a014bf62a7384a/core/src/mindustry/io/legacy/LegacyIO.java#L54

All 7 comments

only the unlocked tech nodes carry over when you import the tech tree, not any items:

https://github.com/Anuken/Mindustry/blob/c00228f960bef6bab9499f8b26a014bf62a7384a/core/src/mindustry/io/legacy/LegacyIO.java#L54

only the unlocked tech nodes carry over when you import the tech tree, not any items:

I hope that it is not intentional.

the way items are calculated/handled/stored is unlike how the launched items in v5 worked, hence they weren't compatible & thus didn't get carried over to v6

Is it impossible to simply copy values of launched items into global items counters?

Global items don't exist in the same way they did in 5.0

I will reopen if I will play 6.0 and see an obvious way to handle this (though given how I use MIndustry #3711 is game breaking for me).

you can have 2 billion copper in global items in 5.0, items are per-core in 6.0

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