Platform: Linux
Build: 6.0 Build 120.2
Issue: I played Mindustry in one of previous versions and I wanted to play again without pointless grinding. So on the first launch of 6.0 I selected importing tech tree.
Tech tree got imported (though there are some oddities like "Capture XYZ" marked as unfulfilled).
Exported item count is lost, "global items" is empty
Steps to reproduce: Play 5, launch resources, play 6?
Link(s) to mod(s) used: not applicable
Save file: not applicable
Crash report: not applicable
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only the unlocked tech nodes carry over when you import the tech tree, not any items:
only the unlocked tech nodes carry over when you import the tech tree, not any items:
I hope that it is not intentional.
the way items are calculated/handled/stored is unlike how the launched items in v5 worked, hence they weren't compatible & thus didn't get carried over to v6
Is it impossible to simply copy values of launched items into global items counters?
Global items don't exist in the same way they did in 5.0
I will reopen if I will play 6.0 and see an obvious way to handle this (though given how I use MIndustry #3711 is game breaking for me).
you can have 2 billion copper in global items in 5.0, items are per-core in 6.0
Most helpful comment
only the unlocked tech nodes carry over when you import the tech tree, not any items:
https://github.com/Anuken/Mindustry/blob/c00228f960bef6bab9499f8b26a014bf62a7384a/core/src/mindustry/io/legacy/LegacyIO.java#L54