Mindustry: Polys being ultra stupid

Created on 13 Nov 2020  路  6Comments  路  Source: Anuken/Mindustry

Platform: Any

Build: 113.2

Issue: You can often see Polys being retarded. The issue is that they rebuild EVERY DAMN BLOCK. In PVP they are likely will be shot somewhere cos some nerd built a wall on enemy base. Or they would like to rebuild something in range of turrets. Or they would fly over entire map for a single router being constructed. In other words I hate them... Ok, I know you can fix this with processors, but this is for "advanced" players only - not an average player and especially not for an average pvp player

please end their suffering...

Place an X (no spaces) between the brackets to confirm that you have read the line below.

  • [ ] I have searched the closed and open issues to make sure that this problem has not already been reported.
bug

Most helpful comment

So, what do you want them to do? Magically read your mind to figure out which blocks should be rebuilt, and which shouldn't? There's no good heuristic for that. They're only as stupid as the people who built those blocks.

All 6 comments

So, what do you want them to do? Magically read your mind to figure out which blocks should be rebuilt, and which shouldn't? There's no good heuristic for that. They're only as stupid as the people who built those blocks.

At least someone is seeing that logic is not an excuse for stuff to not be working by default.
In this particular case though, there really is no fix (there are other units which could still be adjusted though, but that's suggestions territory).

the only issue with poly rebuild is that in v6 theyre rebuilding thors, which results in explosions

the only issue with poly rebuild is that in v6 theyre rebuilding thors

As usual...

2020-11-13 18-48-51

2020-11-13 18-49-42

(This is not new behavior by any means.)

So, what do you want them to do? Magically read your mind to figure out which blocks should be rebuilt, and which shouldn't? There's no good heuristic for that. They're only as stupid as the people who built those blocks.

have them prioritize blocks by distance from the player core, and ignore blocks that cannot be rebuilt because that would have the poly be in range of an enemy turret (capable of harming the poly)?

have them prioritize blocks by distance from the player core, and ignore blocks that cannot be rebuilt because that would have the poly be in range of an enemy turret (capable of harming the poly)?

That doesn't work. Then they won't be repairing my defense lines automatically. They already seem to prioritize the core when conveyors around it got destroyed, which is good enough, but I have to rebuild walls myself before they start rebuilding turrets themselves while I do other stuff in between waves.

In attack maps, the enemy can build turrets around your defense. Now would you rather not have polys rebuild your turrets that need to attack the enemy's stuff just because there is a tiny chance the enemy's bullets won't hit your other nearby units, won't hit your other turrets, but will hit the polys?

Was this page helpful?
0 / 5 - 0 ratings

Related issues

MrEgor4Ik picture MrEgor4Ik  路  4Comments

BasedUser picture BasedUser  路  4Comments

PaintedCat picture PaintedCat  路  4Comments

ajd07 picture ajd07  路  4Comments

TimurMindustry picture TimurMindustry  路  4Comments