Mekanism models causing crash in TiCo Workbench

Created on 5 Sep 2016  路  4Comments  路  Source: mekanism/Mekanism

Crash here: http://pastebin.com/ugEw05za

java.lang.RuntimeException: No OpenGL context found in the current thread.

This crash is WITHOUT optifine and happens when Tinker's tables render Mek items.. but it isn't consistent. In this particular crash we were trying to make the advanced tank.

Most helpful comment

That's a strange response. No other mod (that I know) currently has problems with rendering on the TiCo table. The problem is that you are doing GL calls in IBakedModel which is an absolute no-go and can cause problems with other mods too that need to render your blocks like this. The code is here:

https://github.com/aidancbrady/Mekanism/blob/master/src/main/java/mekanism/generators/client/render/item/BakedGeneratorItemModel.java#L63

All 4 comments

I got this crash yesterday WITH optifine, removed it and it works now. Maybe you have another render-touching mod?
Meka 9.1.1.290 for 1.10.2, TiC 1.10.2-2.4.0, Forge 12.18.1.2075

@andyion negative on another rendering mod. I did remove BetterFPS to test but still experienced the same crash.

This is a known issue and there's honestly not much more I can do. You can disable the fancy TiCo table render in their config.

That's a strange response. No other mod (that I know) currently has problems with rendering on the TiCo table. The problem is that you are doing GL calls in IBakedModel which is an absolute no-go and can cause problems with other mods too that need to render your blocks like this. The code is here:

https://github.com/aidancbrady/Mekanism/blob/master/src/main/java/mekanism/generators/client/render/item/BakedGeneratorItemModel.java#L63

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