Lwjgl3: Status of OpenXR

Created on 14 Jun 2020  路  4Comments  路  Source: LWJGL/lwjgl3

According to the final comment at https://github.com/LWJGL/lwjgl3/issues/258, LWJGL would have OpenXR bindings in the near future. I have been trying to find out how this is going, but couldn't find anything. So... how is that going?

This question may seem a bit impatient, but that's not my intention. I only ask how far you are (if you started already), I am not asking you to hurry up. If it isn't ready anytime soon, I will just go with OpenVR or perhaps another programming language.

Enhancement

Most helpful comment

I will start working on the OpenXR bindings after 3.2.4 is released (which is long overdue). There will be an lwjgl3-openxrgen repository for automatically generating the bindings and keeping them up-to-date, just like lwjgl3-vulkangen.

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I will start working on the OpenXR bindings after 3.2.4 is released (which is long overdue). There will be an lwjgl3-openxrgen repository for automatically generating the bindings and keeping them up-to-date, just like lwjgl3-vulkangen.

Thank you for the rapid answer!

Any status update on this? :smile: Sorry, I'm pretty excited about this one.

Lwjgl 3.2.4 doesn't seem to be released yet, so I guess something came up in Spasi's private/work life (or it is more work than expected). But, I can only guess.
EDIT: This looks promising: https://github.com/LWJGL/lwjgl3/pull/627

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