Lwjgl3: Add bindings for FMOD

Created on 18 Mar 2017  Â·  4Comments  Â·  Source: LWJGL/lwjgl3

Since now it's free for indies and small teams (anything that has a butdged < $500k), it would be an amazing tool to have!

http://www.fmod.com/licensing

Enhancement

Most helpful comment

It's not a problem, LWJGL can include the bindings without distributing the FMOD binaries. Similar to how bindings like Vulkan, OpenCL and EGL do not have any natives. FMOD provides binaries for all platforms, they can be added to an LWJGL application and the bindings will work.

All 4 comments

Does this matter?

http://www.fmod.com/licensing#faq

Q. Can I distribute FMOD as a standalone library or as part of a game engine or toolset.
A. No, you are not permitted to distribute FMOD in that way. Contact us if you would like to discuss a special arrangement.

It sure does, this should start by inquiring about the intent to provide
the bindings and seeing how the respond to it.

I'd be willing to contact them and push it forward if there's interest for
these bindings.

On Mar 19, 2017 11:18 AM, "Ranie Jade Ramiso" notifications@github.com
wrote:

Does this matter?

http://www.fmod.com/licensing#faq

Q. Can I distribute FMOD as a standalone library or as part of a game engine or toolset.
A. No, you are not permitted to distribute FMOD in that way. Contact us if you would like to discuss a special arrangement.

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It's not a problem, LWJGL can include the bindings without distributing the FMOD binaries. Similar to how bindings like Vulkan, OpenCL and EGL do not have any natives. FMOD provides binaries for all platforms, they can be added to an LWJGL application and the bindings will work.

I would also be interested, I work on a new project and the only thing that I'm worry about are bindigns for fmod. I don't know JNI well but if I can help somehow please let me know.

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