Locust: rename "hatch rate" to "spawn rate"

Created on 1 Jun 2020  ·  4Comments  ·  Source: locustio/locust

More standard terminology, plus the word "hatching" doesnt make sense any more, now that Locust classes are called User classes. If approved, I can make a PR.

feature request

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How about "spawn rate" (as in spawning of users)? We could then rename the "hatching" state to "spawning" (since "arriving" state doesn't work very well).

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Actually, I think it should actually be called "arrival rate" (as "ramp up" isnt really clear - in some tools "ramp up" is the time from start to full load for instance). how does this sound to everyone? @heyman ?

How about "spawn rate" (as in spawning of users)? We could then rename the "hatching" state to "spawning" (since "arriving" state doesn't work very well).

How about "spawn rate" (as in spawning of users)? We could then rename the "hatching" state to "spawning" (since "arriving" state doesn't work very well).

Could be more meaningful and less confusing since hatch rate is defined as "number of users spawning per second"

”Spawn rate” is good. I am a little busy atm, but will have a look at it some time.

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