Linuxgsm: Getting this error everytime i am trying to install rust server using lgsm on aws and server doesnt start

Created on 3 Jul 2020  Â·  5Comments  Â·  Source: GameServerManagers/LinuxGSM

So I was installing the rust server and it's not working .previously I have done the same steps and I have installed the rust server using lgsm and it working fine. but now its giving error when starting. I also tried on google server it's not working .same error.

Basic info

  • Distro: [ Ubuntu 18.04.4 LTS ]
  • Game: [RUST]
  • LinuxGSM version: LinuxGSM - Rust - Version v20.3.3

Further Information

SO when i am not doing anything after installation .server loads the file. but when I edit the default.cfg and paste it in common.cfg and put the IP and all the details and save it and try to start the server. server doesn't load gives the error I have given below.

To Reproduce

Steps to reproduce the behaviour:

  1. install dependencies in root and create user rustserver, make rustserver sudo user, and download lgsm and install it there
  2. and then copy-paste the _default.cfg stuff into common.cfg
  3. and make the changes of ip and port and map size and all
  4. do ./rustserver start and go to cd log/server do ls there and do tail -f logfilename
  5. you will be presented by this error

Expected behaviour

the error u will see after that installation stops

Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/Kernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
SocketException: The requested address is not valid in this context
  at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at Fleck.SocketWrapper.Bind (System.Net.EndPoint endPoint) [0x00000] in <f1ab979dad39453bb3ab99ae17860fb2>:0 
  at Fleck.WebSocketServer.Start (System.Action`1[T] config) [0x00018] in <f1ab979dad39453bb3ab99ae17860fb2>:0 
  at Facepunch.Rcon.Listener.Start () [0x000de] in <0799d70729b04087b350d0851ab910a8>:0 
  at Facepunch.RCon.Initialize () [0x00104] in <c00ba402c1804211b08de3be9444b169>:0 
  at Bootstrap+<StartServer>d__19.MoveNext () [0x0005b] in <c00ba402c1804211b08de3be9444b169>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7177b41a033a4f5591f89f18f64d312a>:0 
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<DedicatedServerStartup>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

LOG file https://pastebin.com/HYQXjxMa and also below is log file.

Mono path[0] = '/home/rustserver/serverfiles/RustDedicated_Data/Managed'
Mono config path = '/home/rustserver/serverfiles/RustDedicated_Data/MonoBleedingEdge/etc'
Preloaded 'libRakNet.so'
Preloaded 'libRustNative.so'
eac_server.so [x64] :: OnLoad()
Preloaded 'libeac_server.so'
Preloaded 'libeasyanticheat.so'
Preloaded 'libsteam_api.so'
Preloaded 'libsteam_api.so'
Preloaded 'steamclient.so'
Unable to preload the following plugins:
    libRenderer.so
Initialize engine version: 2019.3.5f1 (d691e07d38ef)
[Subsystems] Discovering subsystems at path /home/rustserver/serverfiles/RustDedicated_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in  0.207 seconds
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
UnloadTime: 7.912095 ms
3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Bootstrap Startup
Loading maps/maps.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/content.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/content.private.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/items.preload.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/monuments.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Loading shared/skinnables.preload.bundle 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

System
    Name: ip-172-31-17-233
    OS:   Linux 5.3 Ubuntu 18.04 64bit

CPU
    Model:  AMD EPYC 7571
    Cores:  2
    Memory: 7882 MB

GPU
    Model:  Null Device
    API:    NULL 1.0 [1.0]
    Memory: 128 MB
    SM:     30

Process
    Memory:   0 MB

Mono
    Collects: 41
    Memory:   4 MB



Manifest Metadata Loaded
    15994 pooled strings
    6781 prefab properties
    388 effect categories
    826 entity names

Command Line: "./RustDedicated" "-batchmode" "+server.ip" "13.235.89.79" "+server.port" "28015" "+server.tickrate" "30" "+server.hostname" "Rust" "+server.identity" "rustserver" "+server.maxplayers" "50" "+server.worldsize" "3000" "+server.saveinterval" "300" "+rcon.web" "1" "+rcon.ip" "13.235.89.79" "+rcon.port" "28016" "+rcon.password" "******" "-logfile" "/home/rustserver/log/server/rustserver-game-2020-07-02-22:54:02.log" 
Command 'batchmode' not found
server.ip: "13.235.89.79"
server.port: "28015"
server.tickrate: "30"
server.hostname: "Rust"
server.identity: "rustserver"
server.maxplayers: "50"
server.worldsize: "3000"
server.saveinterval: "300"
rcon.web: "True"
rcon.ip: "13.235.89.79"
rcon.port: "28016"
Command 'rcon.password' not found
Command 'logfile' not found
Command 'batchmode' not found
server.ip: "13.235.89.79"
server.port: "28015"
server.tickrate: "30"
server.hostname: "Rust"
server.identity: "rustserver"
server.maxplayers: "50"
server.worldsize: "3000"
server.saveinterval: "300"
rcon.web: "True"
rcon.ip: "13.235.89.79"
rcon.port: "28016"
Command 'rcon.password' not found
Command 'logfile' not found
Server Config Loaded
Skinnable Warmup
Manifest Assets Loaded
    93 skinnable objects
Loading Scene
Unloading 5 Unused Serialized files (Serialized files now loaded: 45)
HDR Render Texture not supported, disabling HDR on reflection probe. 
(Filename:  Line: 277)

UnloadTime: 6.988244 ms
Missing shader in Main Camera (TOD_Scattering) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Scattering) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Scattering) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Rays) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Rays) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in Main Camera (TOD_Rays) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Plugins: Couldn't open /home/rustserver/serverfiles/RustDedicated_Data/Plugins/libRenderer.so, error: /home/rustserver/serverfiles/RustDedicated_Data/Plugins/libRenderer.so: undefined symbol: glXGetProcAddressARB 
(Filename:  Line: 306)

Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/Renderer
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libRenderer

Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 30047.
Total: 80.516472 ms (FindLiveObjects: 1.288229 ms CreateObjectMapping: 2.186327 ms MarkObjects: 76.665038 ms  DeleteObjects: 0.375938 ms)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Cold (ScreenOverlayEx) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hurt (ScreenOverlayEx) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - FXAA (FXAA) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Missing shader in effect - NVG (NVGEffect) 
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

Asset Warmup (1/6303)
Asset Warmup (106/6303)
Asset Warmup (237/6303)
Asset Warmup (520/6303)
Asset Warmup (828/6303)
Asset Warmup (1399/6303)
Couldn't create a Convex Mesh from source mesh "patrol_helicopter_part02" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 95)

Asset Warmup (1915/6303)
Asset Warmup (2333/6303)
Couldn't create a Convex Mesh from source mesh "Old_Boat_GM" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 95)

Asset Warmup (2823/6303)
Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part002" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 95)

Couldn't create a Convex Mesh from source mesh "ScrapHeliGibs_Part046" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. 
(Filename:  Line: 95)

Asset Warmup (3298/6303)
Asset Warmup (3795/6303)
HDR Render Texture not supported, disabling HDR on reflection probe. 
(Filename:  Line: 277)

Asset Warmup (4208/6303)
Asset Warmup (4803/6303)
Asset Warmup (5284/6303)
Asset Warmup (5878/6303)
Asset Warmup (6303/6303)
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/Kernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32.so
Fallback handler could not load library /home/rustserver/serverfiles/RustDedicated_Data/Mono/libKernel32
SocketException: The requested address is not valid in this context
  at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in <ae22a4e8f83c41d69684ae7f557133d9>:0 
  at Fleck.SocketWrapper.Bind (System.Net.EndPoint endPoint) [0x00000] in <f1ab979dad39453bb3ab99ae17860fb2>:0 
  at Fleck.WebSocketServer.Start (System.Action`1[T] config) [0x00018] in <f1ab979dad39453bb3ab99ae17860fb2>:0 
  at Facepunch.Rcon.Listener.Start () [0x000de] in <0799d70729b04087b350d0851ab910a8>:0 
  at Facepunch.RCon.Initialize () [0x00104] in <c00ba402c1804211b08de3be9444b169>:0 
  at Bootstrap+<StartServer>d__19.MoveNext () [0x0005b] in <c00ba402c1804211b08de3be9444b169>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <7177b41a033a4f5591f89f18f64d312a>:0 
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<DedicatedServerStartup>d__18:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: <ae22a4e8f83c41d69684ae7f557133d9> Line: 0)
Rust question

All 5 comments

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I recommend only copying in the config changes you need in to common.cfg _default.cfg

fixed it thanks

I have the same problem. Even if you don't change the server settings. How can I solve the problem?

If u make the server IP to
0.0.0.0 and try to start the server. If this doesn't fix the problem then
search ur server public IP and use it instead of 0.0.0.0

And if both of these doesn't work check if ur server has private ip. And
use that .
These will fix ur issue . U have to copy _default.cfg to common.cfg in lgsm
folder and try the three ips and try to start the server

On Thu, Dec 24, 2020, 2:56 AM prorusnet notifications@github.com wrote:

I have the same problem. Even if you don't change the server settings. How
can I solve the problem?

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