Hi,
the backup function includes per default the backups dir.
So every new backup includes the old backups and is growing unnecessarily.
Hi,
For now, the backup hasn't been designed to be run multiple times, it's something that you should use once to transfer your server.
However, i wish to improve it, and i could code your suggestion before anything else.
Here is an idea of what i've got in mind afterwards :
https://github.com/dgibbs64/linuxgsm/issues/716
OK, after having a look at the code, the backup directory should already be excluded from the backup.
https://github.com/dgibbs64/linuxgsm/blob/master/functions/command_backup.sh#L56
So are you sure that you're experiencing that issue ?
With what game ? And what version of LGSM ? Can you try updating your functions, running ./gameserver update-functions , ant try again ?
Maybe your game and backup folders becomes bigger for another reason ?
yeah i designed the code with not backing up the backups in mind. Would be pretty dumb to backup the backups :P
@pix0wl You sir were actually right, so thanks ! :)
It's fixed, and you gained an improved display with file size information.
To get the update :
./gameserver update-functions
or
./gameserver uf
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