Libui: Audio

Created on 3 Nov 2016  路  9Comments  路  Source: andlabs/libui

I'm wondering if audio support is a reasonable thing to expect ?

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I did want to make a separate library for this.

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indeed will be a nice idea (wrapping gstreamer on linux)

Maybe in a separate repo? Audio is not something I expect from a UI library, and adds many dependencies to the project.

Don't libraries like PortAudio already do this well?

@emersion I was half expecting that kind of answer. Seems reasonable :)

@Impyy thanks for link, will read about it.

I did want to make a separate library for this.

Having had a rudimentary poke around at what is available ... I think I'd like an andlabs approach to the problem ... a simple thing ...

There's not much simple when it comes to audio, but you could use something like openal or if youwant lower level, SDLs audio api is simple (but I hope you know PCM)

Ancient issue but, OpenAL would be the most portable API out there at the moment. PortAudio etc exist too.

Right, so this is still going to be out of scope for libui itself, so closing. There are lots of options out there in the meantime, but your mileage may vary with those.

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