Kitty: background image

Created on 5 Nov 2017  路  108Comments  路  Source: kovidgoyal/kitty

now that we can show images in the kitty terminal (awesome), can we get support for background images?

enhancement help wanted

Most helpful comment

Would love if this had a toggle for current wallpaper + dim. Only feature keeping me from kitty full time :)

All 108 comments

Not something I care about, personally. But it should be trivial to implement. Patches welcome.

Would love if this had a toggle for current wallpaper + dim. Only feature keeping me from kitty full time :)

+1 need Fallout PipBoy-terminal background image support... going fully transparent against the desktop wallpaper results in horribly broken anti-aliasing and looks like garbage on MacOS.

(On a side note - defaulting to pure-black background hurts peoples eyes. You can't focus in to a black-hole, and you should have something for the eyes to focus on if you want to avoid eye-strain... a nice grey would be a better default, imho)

If I find time, I'll try to work on this. Are there PNG and JPG image loaders already in the codebase?

@teratorn #1005 describes your anti-aliasing issue.
I agree that the black background color is not very good but I'm not sure it should be changed since this is personal preference and most people will probably change it anyways and might not like a different default color any more than the current one.

@teratorn kitty already links against libpng and uses it for its graphics protocol. just search for the png headers to see where and how it is used. As for staring into black, I strongly disagree. I find it very relaxing for my eyes. Not to mention that monitors displaying a black color are not black holes, they still emit light.

I've just swapped to using kitty today and I'm loving it; much better than all the other options I've tried in linux. I came here to ask for exactly this feature since I like having pokemon images in my terminal like a nerd.

If it's something you think is trivial to implement @kovidgoyal I'll gladly have a crack at it sometime soon if you can give me some vague pointers about where to be looking in your codebase to build it. I'm a python dev but not a C dev so I might scratch my head a bit if it involves much C.

Well, this will definitely require a fair bit of C code. You will need to load the PNG image usingthe same code that does it for kitty's exisint image display capabilities (see grahoics.c) and then display it in the kitty graphics shader in shaders.c. This will all be C code, I'm afraid.

I need coins

will this ever be done?

What about an option to specify an alternate background color for inactive windows? I'd like to use less opacity on my inactive windows, to let backgrounds show through... Did I miss an option to do this?

@disruptek that question is not related to background image. Please open a new issue so we can keep this thread focused on one specific request (all be it a pipe dream at this point).

@disruptek you can partway do that if you run inside tmux and set the colours appropriately

I have been trying for hours to enable backgroundimage=yes in both the .ini file and using the registry. Can someone tell me how to enable this feature? If this feature is not yet available, how is the screenshot on this page possible?

@miaXcova this is a wrong kitty. here's the one you're looking for https://github.com/cyd01/KiTTY/

I did a bit of looking into this, as many have asked for this feature, and while I think it's cool, I don't think it essential. But I'm happy to work on something many people want as long as it's cool—after the failure of #2259, I think it best I work on things that will actually be of the greatst practical benefit for Kitty's users.

_After all_, my work is supported by grant.

Obviously, as @kovidgoyal mentioned, the best way in is through the existing Kitty graphics protocol. So I dug around in graphics.c. I think actually have everything we need already, if it were to just be done with a particularly clever Python script.

The icat kitten is a good starting point. Just use IM to turn down the opacity of input image, draw it to screen (center vertically), make sure that z-index is negative, and draw your text on top. Hook screen clearing event to do this again whenever needed.

One missing ingredient I can think of is that z-index is only defined as "integer" - this is a big problem for interoperability if we want to put an image at the bottom below which no image can be drawn, because I don't know if it's a Python integer, or if it's a C integer, if a certain size is guaranteed, and the spec doesn't specify.

However, once we clear up that problem...I don't think C is really necessary...

You cant use the graphics protocol for this, as that means doing a clear
would delete the image. The background image has to be stored specially
not as one of the graphics protocol images.

Hook screen clearing event to do this again whenever needed.

If it's not possible to hook this, it would need to be made so

On Wed, Jan 08, 2020 at 01:59:24AM -0800, Fredrick Brennan wrote:

Hook screen clearing event to do this again whenever needed.

If it's not possible to hook this, it would need to be made so

There are many such events, as well as many ways to clear images in the
graphical protocol as well. It should certainly be possible to tag an
image as "undeletable" but this seems like a hack. It means that onehas
to make sure all the various ways that exist of deleting images dont
delete the special image, search graphics.c for clear and delete to see
how many there are. And there there is the whole alternate screen thing.
One has to make sure the background image remains visible when swapping
between main and alternate screen.

Why not just have a special slot for a background image? I know you dont
mind writing a bit of C :))

I don't mind :)

I guess I'll just add it to GraphicsManager struct, then allocate it as needed in grman_alloc (based on something I'll probably add to global state)...the type can be Image *...the thing is scaling, not sure how I'll do that, as the example code uses ImageMagick. And surely some users are going to want tiling and not scaling. And I also have to think about DPI

On Wed, Jan 08, 2020 at 02:23:06AM -0800, Fredrick Brennan wrote:

I don't mind :)

I guess I'll just add it to GraphicsManager struct, then allocate it as needed in grman_alloc (based on something I'll probably add to global state)...the type can be Image *...the thing is scaling, not sure how I'll do that, as the example code uses ImageMagick. And surely some users are going to want tiling and not scaling. And I also have to think about DPI

Yeah there are a lot of details to consider, which is why I never
bothered with tackling this issue. You also need to consider what
a background image means w.r.t. multiple windows in a tab, tab bar,
borders, margins, padding, etc.

Clearly many people want this, so I will have a draft PR by the end of the week.

I'll let you know if I think a choice I make could be controverisal before I make it so no code is wasted.

There's a lot to consider but it's worth it! Towards making kitty the most complete terminal. alacritty, termite etc move out of the way, there's a new king in town :crown: :joy:

On Wed, Jan 08, 2020 at 02:40:13AM -0800, Fredrick Brennan wrote:

Clearly many people want this, so I will either have a draft PR by the end of the week.

Cool, I look forward to it.

I'll let you know if I think a choice I make could be controverisal before I make it so no code is wasted.

Am happy to discuss if so. And am also happy to make fixups in your PR
myself if needed, so you wont have to revisit the code. As I did for
your OpenType PR.

There's a lot to consider but it's worth it! Towards making kitty the most complete terminal. alacritty, termite etc move out of the way, there's a new king in town :crown: :joy:

There are other terminals besides kitty!! Who knew :))

Would this mean that this KiTTY would be a fork of the other KiTTY from a certain place in time, or do both share the same base code with minor changes?

Would the real Slim KiTTY please stand up... please stand up...

Also, to clarify what I was hoping for with a background image (image or solid color) would have been to change the opacity so that the background transparency could be controlled while the text and window frame remained at full visibility. The way transparency works now is it changes the entire window text, frame and all. It's just nice to be able to see through windows when most of the window will be black anyway. Rocking 6 monitors and still never enough screen real estate.

We have nothing to do with the cyd01 kitty.

Background opacity isn't really on the table here. The image can be made opaque...on Kitty's default background, usually black. We'll have to figure out background opacity in another issue, this really is not the place to discuss it.

On Wed, Jan 08, 2020 at 04:44:35AM -0800, Fredrick Brennan wrote:

Background opacity isn't really on the table here. The image can be made opaque...on Kitty's default background, usually black. We'll have to figure out background opacity in another issue, this really is not the place to discuss it.

Actually, kitty already has background_opacity (see kitty.conf) no
reason it should not apply to the background image as well.

Would be good if people actually read the config file before claiming kitty doesn't support something :wink:

I need to stop taking user complaints at face value.

Sorry for not clarifying in my previous post. I wasn't complaining, but asking if something was possible. I read and tweaked the config file and found an earlier version where the background image was working, but the opacity setting worked only for the image and did nothing for the window transparency.

As @kovidgoyal said, this is not the thread for such a discussion, and forgive my confusion as I thought the two were related.

Good progress is being made. The first problem has been overcome, and I understand how Kitty renders to the screen much better now.

2020-01-10-195432_2560x1401_scrot

That's gratifying :)

With #2271 out of the way I'm once again wondering if a "persist" flag which makes images survive screen clearing isn't the best way to implement this.

It would make the images window-local rather than kitty-global, and would play well with the session system, where users could set different backdrops for different tabs, or even configure more complex set ups where they cycle through images throughout the day, like a slideshow.

Are you totally against this @kovidgoyal ?

There will be no way to have a background image stretch across multiple
windows (by this I mean windows in a tab). This will probably look
pretty bad. You will basically have tiled images with borders between
them, rather than a true background image that stretches under all
windows.

And there is still the problem of making sure both that all sites that
remove images know about persistent images and dealing with
main/alternate screen transitions, you actually have two grman objects
per Screen. These are not major problems of course, just additional
state to keep track of.

I think we need to first settle on the desired semantics. Should bg
images be per kitty window, per kitty tab, per kitty OS Window or per
kitty process.

On Fri, Jan 10, 2020 at 10:26:19PM -0800, Fredrick Brennan wrote:

With #2271 out of the way I'm once again wondering if a "persist" flag which makes images survive screen clearing isn't the best way to implement this.

It would make the images window-local rather than kitty-global, and would play well with the session system, where users could set different backdrops for different tabs, or even configure more complex set ups where they cycle through images throughout the day, like a slideshow.

Are you totally against this @kovidgoyal ?

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My vote is per kitty window, set in session file.

On Fri, Jan 10, 2020 at 11:01:27PM -0800, Fredrick Brennan wrote:

My vote is per kitty window, set in session file.

Well, in that case, setting it in the session file is not going to be
enough. You will need to add it to the launch command so people can
create windows with specific images, and the remote
control protocol and probably as a kitty.conf setting that
applies to all newly created windows in that process, unless overridden.

As for my vote, I am neutral, since I will personally never use this
feature.

Let's leave it for a little while so other people can comment on their
preferences, the tradeoff from a user perspective is:

With image-per-window you can set different images in every kitty
window, but you cannot have a single image underlie neighboring kitty
windows.

With image per tab you can set different images in different tabs but
not different images in windows inside a tab. But you can have a single
image stretch across all windows in a tab.

If you are interested in this feature and have apreference, vote now or
forever hold your peace.

I'm happy with leaving it up to the users. I'm happy to implement either per OS window or per kitty window.

I vote per window.

Hello friends—I will begin implementation of per-kitty window background images, the voting is closed, that's what I decided on.

Looking at it more for the last half hour or so, I'm unfortunately not sure how to implement this in a sane way, even with #2271 solved.

The graphics protocol is not the way:

When resetting the terminal, all images that are visible on the screen must be cleared. [...] When scrolling the screen (such as when using index cursor movement commands, or scrolling through the history buffer), images must be scrolled along with text.

I'd be breaking many assumptions with a "persist" flag.

So it means maybe even the GraphicsManager itself is not the place to be putting this.

So then in shaders.c? In draw_cells_interleaved_premult and so on? Maybe using blit_vertex_array and drawing on top of that? Because I can't use any of the GraphicsManager stuff, it all assumes the same stuff as the graphics protocol.

Option parsing is simple, and we seem to have functions for inflating PNG into a bitmap in memory, but I don't know that I know enough OpenGL to get us all the way there. Sorry.

Yes, as I said storing a background in graphics manager is very hacky.
For the architecture of the actual solution:

1) reuse the code in graphics.c to sentd the image data to the GPU

2) store the texture id for the image on the Window object, since it is
per window, but probably have some mechanism to share across all windows in
the process to avoid sending data of the same image more than once to
the GPU

3) change the Window/OSWindow destructors to de-allocate the image.
Maybe use reference counting to free the image texture only when no
windows are using it anymore.

4) Create a simple shader that draws the background image. You can base
it of the GRAPHICS_ALPHA_MASK_PROGRAM see draw_centered_alpha_mask
but you will need to ad duniforms for scaling vs tiling, any applied
tint, etc.

5) in the draw_cells function take the existence of the background image
into consideration when deciding to call draw_cells_interleaved

6) In draw_cells_interleaved(_premult) simply add an extra draw call
that uses the shader from (4) to draw the background image before doing
anything else.

7) Create a config option for kitty.conf as well as a command for the
remote control protocol in cmds.py to set the background image.

8) Deal with detaching of windows. When a windows is detached. When a
window is detached to move it to another OS Window, if its background
image already exists in that os window, release it and take a reference
to that os windows image. If not, then add it to the os window and you
might have to resend the image data as well, depends on the detail of
how the graphics vao is shared, I dont remember of the top off my head.

On Tue, Jan 14, 2020 at 11:40:43PM -0800, Fredrick Brennan wrote:

Looking at it more for the last half hour or so, I'm unfortunately not sure how to implement this in a sane way, even with #2271 solved.

The graphics protocol is not the way:

When resetting the terminal, all images that are visible on the screen must be cleared. [...] When scrolling the screen (such as when using index cursor movement commands, or scrolling through the history buffer), images must be scrolled along with text.

I'd be breaking many assumptions with a "persist" flag.

So it means maybe even the GraphicsManager itself is not the place to be putting this.

So then in shaders.c? In draw_cells_interleaved_premult and so on? Maybe using blit_vertex_array and drawing on top of that? Because I can't use any of the GraphicsManager stuff, it all assumes the same stuff as the graphics protocol.

Option parsing is simple, and we seem to have functions for inflating PNG into a bitmap in memory, but I don't know that I know enough OpenGL to get us all the way there. Sorry.

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Good plan. I'm going to need to study some toy GLFW programs as well, and understand better how OpenGL manages textures. As I understand it, if I can manage to load the (PNG) image in as a texture, (which is no problem, much of this code already exists) I should be able to get tiling and scaling for free just by correct use of shaders, vertices and GL parameters.

Yes, you just need to upload the data, and then the shader can instruct
the GPU to do scaling/tiling automatically. Pretty much all modern OpenGL
tutorials start with drawing a simple image using a shader.

On Wed, Jan 15, 2020 at 04:38:26AM -0800, Fredrick Brennan wrote:

Good plan. I'm going to need to study some toy GLFW programs as well, and understand better how OpenGL manages textures. As I understand it, if I can manage to load the (PNG) image in as a texture, (which is no problem, much of this code already exists) I should be able to get tiling and scaling for free just by correct use of shaders, vertices and GL parameters.

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Thank you for your patience, and for laying out an architecture. FontForge just uses Cairo and GDK (component of GTK) to draw to screen. My first work with OpenGL at all was this year. This is a bit out of my element but I believe I can do it if I apply myself to your instructions.

You're welcome. OpenGL is an awful, awful API, but it's kind of a fun
challenge to overcome. I myself had to learn OpenGL from scratch for
building kitty. Keep in mind that kitty has to run on very old OpenGL
3.3 drivers (macOS).

On Wed, Jan 15, 2020 at 04:48:27AM -0800, Fredrick Brennan wrote:

Thank you for your patience, and for laying out an architecture. FontForge just uses Cairo and GDK (component of GTK) to draw to screen. My first work with OpenGL at all was this year. This is a bit out of my element but I believe I can do it if I apply myself to your instructions.

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:smile: Woo!

I've continued working on it...but am fighting with OpenGL and am not sure what I'm doing wrong.

Under Nvidia drivers, this patch crashes with a segmentation fault.
Under Mesa drivers, this patch doesn't draw anything, but doesn't crash.

Note: Even if the drawing is fixed, this patch is a super rough draft; there are no frees, or reference counting, et cetera.

Can you help please @kovidgoyal? The buggy function is draw_bg, and this patch is meant to be applied against 43326c9bd03044cb5cb6f00fd8b372becf2d206b

Config

background_image ~/tmp/Quiapo1.png
background_image_layout scaled
background_image_opacity 0.9

Patch ipsum

diff --git a/kitty/config_data.py b/kitty/config_data.py
index a3dbfeb2..c74ef888 100644
--- a/kitty/config_data.py
+++ b/kitty/config_data.py
@@ -822,6 +822,29 @@ of windows set :opt:`dynamic_background_opacity` to :code:`yes` (this is off by
 default as it has a performance cost)
 '''))

+def startup_session(x):
+    if x.lower() == 'none':
+        return
+    x = os.path.expanduser(x)
+    x = os.path.expandvars(x)
+    if not os.path.isabs(x):
+        x = os.path.join(config_dir, x)
+    return x
+
+
+o('background_image', 'none', option_type=startup_session, long_text=_('''
+Path to a background image. Must be PNG.'''))
+
+o('background_image_layout', 'tiling', option_type=choices('tiling', 'scaled'),
+long_text=_('''
+How to lay out the background image.'''))
+
+o('background_image_opacity', 0.5, option_type=positive_float, long_text=_('''
+Background image opacity, between 0.0 and 1.0 inclusive. This
+can only ever decrease a background's opacity, if the image is already
+semi-transparent, "1" is interpreted as the image's current transparency.'''))
+
+
 o('dynamic_background_opacity', False, long_text=_('''
 Allow changing of the :opt:`background_opacity` dynamically, using either keyboard
 shortcuts (:sc:`increase_background_opacity` and :sc:`decrease_background_opacity`)
@@ -942,16 +965,6 @@ The default is to check every 24 hrs, set to zero to disable.
 '''))


-def startup_session(x):
-    if x.lower() == 'none':
-        return
-    x = os.path.expanduser(x)
-    x = os.path.expandvars(x)
-    if not os.path.isabs(x):
-        x = os.path.join(config_dir, x)
-    return x
-
-
 o('startup_session', 'none', option_type=startup_session, long_text=_('''
 Path to a session file to use for all kitty instances. Can be overridden
 by using the :option:`kitty --session` command line option for individual
diff --git a/kitty/data-types.h b/kitty/data-types.h
index aabe751d..15cd687f 100644
--- a/kitty/data-types.h
+++ b/kitty/data-types.h
@@ -55,6 +55,7 @@ typedef enum MouseTrackingModes { NO_TRACKING, BUTTON_MODE, MOTION_MODE, ANY_MOD
 typedef enum MouseTrackingProtocols { NORMAL_PROTOCOL, UTF8_PROTOCOL, SGR_PROTOCOL, URXVT_PROTOCOL} MouseTrackingProtocol;
 typedef enum MouseShapes { BEAM, HAND, ARROW } MouseShape;
 typedef enum { NONE, MENUBAR, WINDOW, ALL } WindowTitleIn;
+typedef enum { TILING, SCALED } BackgroundImageLayout;

 #define MAX_CHILDREN 512
 #define BLANK_CHAR 0
diff --git a/kitty/gl.c b/kitty/gl.c
index cd623c8e..dc9c229a 100644
--- a/kitty/gl.c
+++ b/kitty/gl.c
@@ -38,6 +38,20 @@ check_for_gl_error(void UNUSED *ret, const char *name, GLADapiproc UNUSED funcpt
     }
 }

+void GLAPIENTRY
+MessageCallback( GLenum source,
+                 GLenum type,
+                 GLuint id,
+                 GLenum severity,
+                 GLsizei length,
+                 const GLchar* message,
+                 const void* userParam )
+{
+  fprintf( stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n",
+           ( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ),
+            type, severity, message );
+}
+
 void
 gl_init() {
     static bool glad_loaded = false;
@@ -63,6 +77,8 @@ gl_init() {
         if (gl_major < OPENGL_REQUIRED_VERSION_MAJOR || (gl_major == OPENGL_REQUIRED_VERSION_MAJOR && gl_minor < OPENGL_REQUIRED_VERSION_MINOR)) {
             fatal("OpenGL version is %d.%d, version >= 3.3 required for kitty", gl_major, gl_minor);
         }
+    glEnable(GL_DEBUG_OUTPUT);
+    glDebugMessageCallback( MessageCallback, 0 );
     }
 }

@@ -364,6 +380,7 @@ bind_vao_uniform_buffer(ssize_t vao_idx, size_t bufnum, GLuint block_index) {

 void
 unmap_vao_buffer(ssize_t vao_idx, size_t bufnum) {
+    printf("Unmapping VAO %li\n", vao_idx);
     ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
     unmap_buffer(buf_idx);
     unbind_buffer(buf_idx);
diff --git a/kitty/graphics.c b/kitty/graphics.c
index b1d49515..0e0c0928 100644
--- a/kitty/graphics.c
+++ b/kitty/graphics.c
@@ -29,10 +29,18 @@ static bool send_to_gpu = true;
 GraphicsManager*
 grman_alloc() {
     GraphicsManager *self = (GraphicsManager *)GraphicsManager_Type.tp_alloc(&GraphicsManager_Type, 0);
-    self->images_capacity = 64;
+    self->images_capacity = self->capacity = 64;
+    if (OPT(background_image) != NULL) { self->images_capacity++; self->capacity++; }
     self->images = calloc(self->images_capacity, sizeof(Image));
-    self->capacity = 64;
     self->render_data = calloc(self->capacity, sizeof(ImageRenderData));
+    printf("Bg image is %s\n", OPT(background_image));
+    if (OPT(background_image) != NULL) {
+        if (access(OPT(background_image), F_OK) != -1) {
+            log_error("File %s does exist", OPT(background_image));
+        } else {
+            log_error("File %s does not exist", OPT(background_image));
+        }
+    }
     if (self->images == NULL || self->render_data == NULL) {
         PyErr_NoMemory();
         Py_CLEAR(self); return NULL;
@@ -248,6 +256,39 @@ add_trim_predicate(Image *img) {
     return !img->data_loaded || (!img->client_id && !img->refcnt);
 }

+bool png_path_to_bitmap(uint8_t** data, unsigned int* width, unsigned int* height, size_t* sz) {
+    const char* path = OPT(background_image);
+    if (access(path, R_OK) != 0) {
+        log_error("File %s, (requested background image,) does not exist (%d)", path, errno);
+        return false;
+    }
+    FILE* fp = fopen(path, "r");
+    if (fp == NULL) {
+        log_error("File %s, (requested background image,) could not be opened", path);
+        return false;
+    }
+    fseek(fp, 0L, SEEK_END);
+    size_t filesize = ftell(fp);
+    *data = calloc(filesize, sizeof(char));
+    fseek(fp, 0L, SEEK_SET); // rewind() deprecated on some platforms
+    fread(*data, sizeof(char), filesize, fp);
+    fclose(fp);
+    png_read_data d;
+    memset(&d, 0, sizeof(png_read_data));
+    inflate_png_inner(&d, *data, filesize);
+    if (!d.ok) {
+        log_error("File %s, (requested background image,) not readable by libpng", path);
+        return false;
+    }
+    free(*data);
+    *data = d.decompressed;
+    *sz = d.sz;
+    *height = d.height; *width = d.width;
+    //send_image_to_gpu(tex_id, data, 0, 0, false, true);
+    return true;
+}
+
+
 static inline Image*
 find_or_create_image(GraphicsManager *self, uint32_t id, bool *existing) {
     if (id) {
diff --git a/kitty/graphics.h b/kitty/graphics.h
index 16af6923..bc0b8abc 100644
--- a/kitty/graphics.h
+++ b/kitty/graphics.h
@@ -55,6 +55,12 @@ typedef struct {
     size_t used_storage;
 } Image;

+typedef struct {
+    uint32_t texture_id;
+    unsigned int height, width;
+    uint8_t* bitmap;
+} BackgroundImage;
+
 typedef struct {
     float vertices[16];
     uint32_t texture_id, group_count;
@@ -71,6 +77,8 @@ typedef struct {
     Image *images;
     size_t count, capacity;
     ImageRenderData *render_data;
+    Image bgimage;
+    ImageRenderData bgimage_rd;
     bool layers_dirty;
     // The number of images below MIN_ZINDEX / 2, then the number of refs between MIN_ZINDEX / 2 and -1 inclusive, then the number of refs above 0 inclusive.
     size_t num_of_below_refs, num_of_negative_refs, num_of_positive_refs;
@@ -93,3 +101,4 @@ void grman_scroll_images(GraphicsManager *self, const ScrollData*, CellPixelSize
 void grman_resize(GraphicsManager*, index_type, index_type, index_type, index_type);
 void grman_rescale(GraphicsManager *self, CellPixelSize fg);
 void gpu_data_for_centered_image(ImageRenderData *ans, unsigned int screen_width_px, unsigned int screen_height_px, unsigned int width, unsigned int height);
+bool png_path_to_bitmap(uint8_t** data, unsigned int* width, unsigned int* height, size_t* sz);
diff --git a/kitty/screen.c b/kitty/screen.c
index dac33f41..802e46e2 100644
--- a/kitty/screen.c
+++ b/kitty/screen.c
@@ -111,6 +111,18 @@ new(PyTypeObject *type, PyObject *args, PyObject UNUSED *kwds) {
         self->historybuf = alloc_historybuf(MAX(scrollback, lines), columns, OPT(scrollback_pager_history_size));
         self->main_grman = grman_alloc();
         self->alt_grman = grman_alloc();
+
+        BackgroundImage* bgimage = calloc(1, sizeof(BackgroundImage));
+        size_t size;
+        bool has_bg = png_path_to_bitmap(&bgimage->bitmap, &bgimage->width, &bgimage->height, &size);
+        if (has_bg) {
+            printf("Sending image to GPU (%dx%d)\n", bgimage->width, bgimage->height);
+            bgimage->texture_id = 0;
+            send_image_to_gpu(&bgimage->texture_id, bgimage->bitmap, bgimage->width, bgimage->height, false, true);
+            printf("Texture ID we got was %d, len %lu\n", bgimage->texture_id, size);
+            self->bgimage = bgimage;
+        }
+
         self->grman = self->main_grman;
         self->pending_mode.wait_time = 2.0;
         self->disable_ligatures = OPT(disable_ligatures);
diff --git a/kitty/screen.h b/kitty/screen.h
index 307eb47b..c1f7340b 100644
--- a/kitty/screen.h
+++ b/kitty/screen.h
@@ -86,6 +86,7 @@ typedef struct {
     unsigned int history_line_added_count;
     bool *tabstops, *main_tabstops, *alt_tabstops;
     ScreenModes modes;
+    BackgroundImage *bgimage;
     ColorProfile *color_profile;
     monotonic_t start_visual_bell_at;

diff --git a/kitty/shaders.c b/kitty/shaders.c
index 818895b5..59c87ff7 100644
--- a/kitty/shaders.c
+++ b/kitty/shaders.c
@@ -7,6 +7,8 @@

 #include "fonts.h"
 #include "gl.h"
+#include "png-reader.h"
+#include <png.h>
 #include <stddef.h>

 enum { CELL_PROGRAM, CELL_BG_PROGRAM, CELL_SPECIAL_PROGRAM, CELL_FG_PROGRAM, BORDERS_PROGRAM, GRAPHICS_PROGRAM, GRAPHICS_PREMULT_PROGRAM, GRAPHICS_ALPHA_MASK_PROGRAM, BLIT_PROGRAM, NUM_PROGRAMS };
@@ -22,6 +24,7 @@ typedef struct {

 static const SpriteMap NEW_SPRITE_MAP = { .xnum = 1, .ynum = 1, .last_num_of_layers = 1, .last_ynum = -1 };
 static GLint max_texture_size = 0, max_array_texture_layers = 0;
+//static uint8_t *bg_image = NULL;

 SPRITE_MAP_HANDLE
 alloc_sprite_map(unsigned int cell_width, unsigned int cell_height) {
@@ -204,6 +207,7 @@ create_cell_vao() {

 ssize_t
 create_graphics_vao() {
+    printf("CGV CGV CGV\n");
     ssize_t vao_idx = create_vao();
     add_buffer_to_vao(vao_idx, GL_ARRAY_BUFFER);
     add_attribute_to_vao(GRAPHICS_PROGRAM, vao_idx, "src", 4, GL_FLOAT, 0, NULL, 0);
@@ -325,6 +329,20 @@ cell_prepare_to_render(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen, GLfloa
     return changed;
 }

+static void
+draw_bg(int program, ssize_t vao_idx, ssize_t gvao_idx, BackgroundImage *bgimage) {
+    bind_program(program);
+    bind_vertex_array(gvao_idx);
+    glActiveTexture(GL_TEXTURE0 + GRAPHICS_UNIT);
+    printf("Drawing image with ID %d;\n", bgimage->texture_id);
+
+    glEnable(GL_SCISSOR_TEST);
+    glBindTexture(GL_TEXTURE_2D, bgimage->texture_id);
+    glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+    glDisable(GL_SCISSOR_TEST);
+    bind_vertex_array(vao_idx);
+}
+
 static void
 draw_graphics(int program, ssize_t vao_idx, ssize_t gvao_idx, ImageRenderData *data, GLuint start, GLuint count) {
     bind_program(program);
@@ -400,6 +418,10 @@ draw_cells_interleaved(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen) {
     glUniform1ui(cell_program_layouts[CELL_BG_PROGRAM].draw_bg_bitfield_location, 3);
     glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, screen->lines * screen->columns);

+    if (screen->bgimage != NULL) {
+        draw_bg(GRAPHICS_PROGRAM, vao_idx, gvao_idx, screen->bgimage);
+    }
+
     if (screen->grman->num_of_below_refs) {
         draw_graphics(GRAPHICS_PROGRAM, vao_idx, gvao_idx, screen->grman->render_data, 0, screen->grman->num_of_below_refs);
         bind_program(CELL_BG_PROGRAM);
@@ -443,6 +465,10 @@ draw_cells_interleaved_premult(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen
     glEnable(GL_BLEND);
     BLEND_PREMULT;

+    if (screen->bgimage != NULL) {
+        draw_bg(GRAPHICS_PREMULT_PROGRAM, vao_idx, gvao_idx, screen->bgimage);
+    }
+
     if (screen->grman->num_of_below_refs) {
         draw_graphics(GRAPHICS_PREMULT_PROGRAM, vao_idx, gvao_idx, screen->grman->render_data, 0, screen->grman->num_of_below_refs);
         bind_program(CELL_BG_PROGRAM);
@@ -555,10 +581,10 @@ draw_cells(ssize_t vao_idx, ssize_t gvao_idx, GLfloat xstart, GLfloat ystart, GL
     );
 #undef SCALE
     if (os_window->is_semi_transparent) {
-        if (screen->grman->count) draw_cells_interleaved_premult(vao_idx, gvao_idx, screen, os_window);
+        if (screen->grman->count || screen->bgimage != NULL) draw_cells_interleaved_premult(vao_idx, gvao_idx, screen, os_window);
         else draw_cells_simple(vao_idx, gvao_idx, screen);
     } else {
-        if (screen->grman->num_of_negative_refs || screen->grman->num_of_below_refs) draw_cells_interleaved(vao_idx, gvao_idx, screen);
+        if (screen->bgimage != NULL || screen->grman->num_of_negative_refs || screen->grman->num_of_below_refs) draw_cells_interleaved(vao_idx, gvao_idx, screen);
         else draw_cells_simple(vao_idx, gvao_idx, screen);
     }
 }
diff --git a/kitty/state.c b/kitty/state.c
index a73d9603..edb00143 100644
--- a/kitty/state.c
+++ b/kitty/state.c
@@ -101,6 +101,7 @@ add_tab(id_type os_window_id) {

 static inline void
 create_gpu_resources_for_window(Window *w) {
+    printf("Creating VAOs...\n");
     w->render_data.vao_idx = create_cell_vao();
     w->render_data.gvao_idx = create_graphics_vao();
 }
@@ -415,6 +416,16 @@ window_title_in(PyObject *title_in) {
     return ALL;
 }

+static BackgroundImageLayout bglayout(PyObject *layout_name) {
+    const char *name = PyUnicode_AsUTF8(layout_name);
+    switch(name[0]) {
+        case 't': return TILING;
+        case 's': return SCALED;
+        default: break;
+    }
+    return TILING;
+}
+
 static MouseShape
 pointer_shape(PyObject *shape_name) {
     const char *name = PyUnicode_AsUTF8(shape_name);
@@ -483,6 +494,9 @@ PYWRAP1(set_options) {
     S(cursor_blink_interval, parse_s_double_to_monotonic_t);
     S(cursor_stop_blinking_after, parse_s_double_to_monotonic_t);
     S(background_opacity, PyFloat_AsFloat);
+    S(background_image_opacity, PyFloat_AsFloat);
+    S(background_image_layout, bglayout);
+    S(background_image, (char*)PyUnicode_AsUTF8);
     S(dim_opacity, PyFloat_AsFloat);
     S(dynamic_background_opacity, PyObject_IsTrue);
     S(inactive_text_alpha, PyFloat_AsFloat);
diff --git a/kitty/state.h b/kitty/state.h
index fad1745a..c11336a1 100644
--- a/kitty/state.h
+++ b/kitty/state.h
@@ -37,6 +37,11 @@ typedef struct {
     int adjust_line_height_px, adjust_column_width_px;
     float adjust_line_height_frac, adjust_column_width_frac;
     float background_opacity, dim_opacity;
+
+    char* background_image; //path
+    BackgroundImageLayout background_image_layout;
+    float background_image_opacity;
+
     bool dynamic_background_opacity;
     float inactive_text_alpha;
     float window_padding_width;

try using --debug-gl

Yup, have done. I run kitty like this when developing:

CFLAGS="-g -O0 -Wno-error=unused-parameter" make&&DISPLAY=:1 LC_ALL=en_US.UTF-8 gdb -ex 'run --debug-gl' kitty/launcher/kitty

The :1 display is Xephyr running a software-only GL, for comparison against Nvidia.

I'm afraid it's going ot be a little while before I have time to look at
this.

That's okay, I'll let you know if I end up figuring it out myself. I'm still thinking about it. Apparently on Windows Nvidia is now providing symbol tables for their drivers. But not on Linux.

I guess the problem is probably related to using the gvao to draw this. I might need to create another vao? The problem goes away if bind_vertex(gvao_idx); is removed in draw_bg function.

The problem might also be in the texture loading. On Mesa nothing is visibly different, so that makes me believe I messed something up there. Perhaps I should work on getting it on the screen in Mesa then it'll be fixed under Nvidia. :p

Well to debug issues with textures the approach I use is:

1) First simplify the shader to simply output a solid color.
2) Run it and make sure it is working as expected.

Then to debug issues with displaying textures, first use a simple solid
color image and upload to GPU and then just add the bare minimum code to
the shader to display that image. Call the shader (and disable all other
draw calls) and see if you can get it to display the image.

Once you have that working, then try to enable the other draw calls and
see where it stops working.

Update:

I am still getting a segmentation fault on Nvidia, but I've managed to draw to the screen on Mesa.

2020-01-20-112139_800x677_scrot

The problem is definitely with the gvao_idx VAO. That's where I'm going to focus all of my energy, on figuring out how this is supposed to work. The gvao_idx is somehow improperly initialized, which Mesa doesn't seem to care about, but Nvidia does.

diff --git a/kitty/gl.c b/kitty/gl.c
index dc9c229a..6a37142b 100644
--- a/kitty/gl.c
+++ b/kitty/gl.c
@@ -361,6 +361,7 @@ alloc_vao_buffer(ssize_t vao_idx, GLsizeiptr size, size_t bufnum, GLenum usage)

 void*
 map_vao_buffer(ssize_t vao_idx, size_t bufnum, GLenum access) {
+    printf("Mapping VAO %d\n", vao_idx);
     ssize_t buf_idx = vaos[vao_idx].buffers[bufnum];
     bind_buffer(buf_idx);
     return map_buffer(buf_idx, access);
diff --git a/kitty/shaders.c b/kitty/shaders.c
index 59c87ff7..624062ac 100644
--- a/kitty/shaders.c
+++ b/kitty/shaders.c
@@ -419,6 +419,9 @@ draw_cells_interleaved(ssize_t vao_idx, ssize_t gvao_idx, Screen *screen) {
     glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, screen->lines * screen->columns);

     if (screen->bgimage != NULL) {
+        static ImageRenderData data = {.group_count=1};
+        gpu_data_for_centered_image(&data, 800, 600, screen->bgimage->width, screen->bgimage->height);
+        send_graphics_data_to_gpu(1, gvao_idx, &data);
         draw_bg(GRAPHICS_PROGRAM, vao_idx, gvao_idx, screen->bgimage);
     }

By the way, as we can see, it looks rather strange. I might end up fixing this by creating my own VAO, a third VAO for the entire OS Window, and drawing my texture on that rather than attempting to re-purpose the graphics VAO. Comments welcome!

I could be off base here, but do you actually need a VAO at all? Since
there are only four vertices involved, you could just set them via
uniforms.

No, you're not off base at all. That's not a bad idea.

Unfortunately it doesn't seem possible to use constant vertices because gl-wrapper.h doesn't have glBegin or glEnd. :(

Then I suggest storing the vao_idx on OSWindow and using that.

So, making a new VAO?

yes, you cant really use the graphics vao since that is designed for the
graphics shader, unless you want to re-use the grpahics shader in which
case, you will have to deal with intializing it when there are no
graphics apart from the bg image.

I've made some more progress using a new VAO!

However, that progress has led to a new question, which I'm hoping you can answer. My new VAO is unconnected to the graphics VAO, yet it seems like it's still somehow being constrained to the size of the graphics VAO and not the size of the OS window? What's up with that?

Is glViewport related?

The viewport is defined as the full OS Window. You want your background image constrained to a single kitty window, which may or may not be the same size as a full OS Window. So you use xstart, ystart, dx and dy (from the cell shader) to determine the vertices at which to draw the background image. If you do that correctly, your background image should be drawn over the entire cell area of the kitty window, excluding any padding/margins.

(Actually, I hope you don't mind, but I've decided that the background image should cover multiple kitty windows, and should be on the OS window. I am sorry for being indecisive. The little poll we held wasn't really conclusive because the users made no distinction between an OS window and a kitty window, so I now have no idea what they even meant.)

Here's an example with multiple kitty windows:

2020-01-23-133547_2209x1551_scrot

I wonder how to remove the padding?

look at the borders program that draws blank rects. You will likely need
to change things to not draw the blank rects at the edges of the
oswindow.

Oh. So you mean, my whole image is getting drawn, but then it's getting blanked, which I would have recognized had my test image had a more obvious border.

We can see Kitty (left) is not drawing the red border (right) because it's being blanked, _NOT_ because of a call to glViewport or another constraint on the draw area. Thanks @kovidgoyal !

So, if the blanking is done in the borders (GLSL) program, why doesn't:

gl_Position = vec4(0,0,0,0);

stop it? Not the most elegant solution, but that it doesn't work surprises me.

Blanking is done by passing a list of vertices to a shader. What does
gl_Position have to do with it? Try using a return at the top of
draw_borders() to confirm it is indeed the border that are causing the
issue.

Interesting, the problem remains even if I return early in draw_borders:

2020-01-23-155524_2335x1228_scrot

comment out all the draw calls except the one that draws the background image to find the culprit.

Thank you, that was a big help. I've determined that the problem has something to do with the offscreen framebuffer; if I instead force Kitty to use draw_cells_interleaved, the problem goes away. Unless you know off hand how to fix it, I'll keep digging.

By the way, the problem _is not_:

-        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, os_window->viewport_width, os_window->viewport_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, os_window->window_width, os_window->window_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

This has no visible effect :-)

check the glScissor call in _premult()

You found it! Indeed, draw_cells sets the glScissor. A simple change to the definition of SCALE(w,x) from viewport to window is not enough, however. More investigation will be needed, but that's the problem :-)

glScissor is definitely needed though, it renders weird without it.

glscissor is needed. you will need to call disable scissor before drawing your background image and then enable scissor after.

Unfortunately, that doesn't seem to work. I have a book on OpenGL, I'm going to need to delve into what GL_SCISSOR_TEST actually does to figure out why

Actually, I really think that the problem is the framebuffer. Right, draws are done off screen? So we can't just disable and enable the scissor test, because we are drawing everything at once. :-S

Even this:

if (screen->bgimage != NULL) {
   GLint params[4];
   glGetIntegerv(GL_SCISSOR_BOX, params);
   glScissor(0, 0, os_window->window_width, os_window->window_height);
   draw_bg(GRAPHICS_PREMULT_PROGRAM, vao_idx, gvao_idx, screen->bgimage);
   glScissor(params[0], params[1], params[2], params[3]);
}    

Is essentially a no-op, because when we draw everything later, the glScissor will be what it was set to in draw_cells!

If, however, immediately after enabling the scissor test, we call:

glScissor(0, 0, os_window->window_width, os_window->window_height);

We get somewhat decent output. Only problem is that if it has an alpha channel that goes away as we type (but only in the border). Fixing that should be simple, I'd hope...I just don't know how, sorry.

If you are too busy to answer, though, I will continue the research later today

Here is the output, by the way :-)

2020-01-23-170910_2428x1287_scrot

Oh, and it definitely should be mentioned that this "somewhat decent" output is decidedly less decent with multiple kitty windows

2020-01-23-171106_2428x1287_scrot

I dont really see how this can be fixed. The scissor is meant to restrict
drawing to the area of a single kitty window. You want to draw over
the entire OS Window. For one thing, you cant use draw_cells for that,
since draw_cells is called per kitty window not per OSWindow. You have
some alternatives:

1) draw images per kitty window
2) draw only the section of the image that lies under the window in draw
cells and draw the rest in before calling any draw_cells, i.e. in
draw_borders

One possibility is to forget the work I did in #2271. Consider it a donation to the graphics protocol, but not good for much else.

Then do draw_bg underneath the default cell color, in render_os_window proper, before the call to draw_cells.

As far as configuration is concerned, this means that by default setting a background_image will do nothing; it only has an effect when background_opacity < 1. If we detect a background_image when background_opacity is 1, we can spit out a warning.

On Thu, Jan 23, 2020 at 01:26:34AM -0800, Fredrick Brennan wrote:

One possibility is to forget the work I did in #2271. Consider it a donation to the graphics protocol, but not good for much else.

Then do draw_bg underneath the default cell color, in render_os_window proper, before the call to draw_cells.

Just draw the background image in draw_borders, then in draw_cells check
if a background image is present, and if so set background_opacity=0 for
the draw call.

Thank you @kovidgoyal, I'll look into that. I have no idea why some people don't like you. You've more than shown you're willing to put time in if I'm willing to, even for a feature you'll never personally use. Can't really ask for more than that from a free project, and in my experience most maintainers would have told me to go figure it out myself and send them a patch five times by now :-P

On Thu, Jan 23, 2020 at 01:53:24AM -0800, Fredrick Brennan wrote:

Thank you @kovidgoyal, I'll look into that. I have no idea why some people don't like you. You've more than shown you're willing to put time in if I'm willing to, even for a feature you'll never personally use. Can't really ask for more than that from a free project, and in my experience most maintainers would have told me to go figure it out myself and send them a patch five times by now :-P

I love working with people that have demonstrated a good level of effort
and commitment. I always try to give such the response it deserves.

I've got it around 99% working now. There's one final bug: the outside border doesn't appear until an event happens (resize, click, keyboard event). I'm not sure what's causing that but will continue the patch tomorrow.

2020-01-23-203709_2428x1287_scrot

 kitty/border_vertex.glsl   |  2 ++
 kitty/child-monitor.c      |  2 +-
 kitty/config_data.py       | 33 +++++++++++++++++++++++----------
 kitty/data-types.h         |  1 +
 kitty/gl.c                 | 18 ++++++++++++++++++
 kitty/graphics.c           | 45 +++++++++++++++++++++++++++++++++++++++++++--
 kitty/graphics.h           |  9 +++++++++
 kitty/graphics_vertex.glsl |  3 ++-
 kitty/layout.py            |  2 +-
 kitty/screen.c             |  1 +
 kitty/shaders.c            | 66 +++++++++++++++++++++++++++++++++++++++++++++++++++++++-----------
 kitty/state.c              | 24 ++++++++++++++++++++++++
 kitty/state.h              |  6 ++++++
 13 files changed, 186 insertions(+), 26 deletions(-)

I expect this patch will be ≈250 lines.

Cool, good progress :)

I've implemented tiling, meaning that this is finally feature complete.

I also fixed the bug where it looked different until you pressed a key. And now that #2311 is in, multiple windows work fine too!

Unless I find a showstopping bug in the next few hours of use I'll open a PR today. :-)

Thank you @kovidgoyal for all the help! I almost came to you again with this tiling thing but I finally understood texture coordinates vs. VAO coordinates so didn't need to.

Cool, well done :) and hope you enjoyed the journey.

This is absolutely beautiful. Thank you for working on this!

Hello thanks again for this very nice feature.
I have try to use it
add option background_image in my kitty.conf
but it don't work.
I didn't found any documentation of it on the main web site.

Please could you provide any example on how to use it.
Thanks.

background_image does not support jpeg images. What image format did you try to use?

And you need to run from master since this feature is not released yet.

@Luflosi I used png.
I write in kitty.conf

background_image "/from_root/path/image.png"

@kovidgoyal you're right (my version was the last released).

So on ubuntu 18.04
after installing depedency like said here https://sw.kovidgoyal.net/kitty/build.html

it was other dependency asked dbus, wayland-protocol, lib-png
so I do.
And after remove " around the file name like

background_image /from_root/path/image.png

It works !
Thanks a lot for your rapide comment ! :)

optional question..
Is it possible to change the background on the fly with command line or is it only from kitty.conf ?

Again thanks a lot for your help.

yes there is a remote control command to change background image.

Sorry, little late to the party. Will portion of the image change depending on where the terminal is open on the window? To simulate "pseudo-transparency" for the wallpaper.

No. kitty has real transparency, use it.

Without a compositor? Some people can't use them. :\

On Fri, Apr 10, 2020 at 09:42:41AM -0700, Codey Oxley wrote:

Without a compositor? Some people can't use them. :\

That's a pity, but I'm afraid not one I think terminal emulators should
be in the business of compensating for.

The idea of scaling the image to the size of the monitor, and then having the terminal window act as a "viewport", is somewhat appealing to me. I don't think it necessarily needs to be meant to replace a compositor. If you want tips in implementing it @coxley, I can give you some

When I add option background_image in my kitty.conf, but it doesn't work.
I didn't found any documentation of it on the main web site.
It does not work for me either
I did not put quotations.

Did you make sure to use a PNG image? Other formats like JPEG don't work.

I did use PNG.

background_image /home/AVCADO/Pictures/backgrounds/doge-space.png

This is what I have.

Did you restart kitty after changing the config? Post the output of kitty --debug-config.

kitty 0.14.3 created by Kovid Goyal
Linux nickPC 5.3.0-51-generic #44-Ubuntu SMP Wed Apr 22 21:09:44 UTC 2020 x86_64
Ubuntu 19.10 \n \l
DISTRIB_ID=Ubuntu
DISTRIB_RELEASE=19.10
DISTRIB_CODENAME=eoan
DISTRIB_DESCRIPTION="Ubuntu 19.10"
Loaded config files: /etc/xdg/kitty/kitty.conf, /home/nick/.config/kitty/kitty.conf
[129 13:20:24.627499] Ignoring unknown config key: bolt_font
[129 13:20:24.627526] Ignoring unknown config key: background_image
[129 13:20:24.627539] Ignoring unknown config key: background_image_layout
Running under: X11

Config options different from defaults:
update_check_interval 0.0

Your version of kitty is too old. The background image feature was introduced in 0.17.0 and you're using 0.14.3. Either try to update your Ubuntu to a version which has a newer kitty or see https://sw.kovidgoyal.net/kitty/binary.html.

The newest version is 0.14.3.

The newest version of kitty in Ubuntu eoan (19.10) is 0.14.3. In Ubuntu focal (20.04LTS) it's 0.15.0 and in Ubuntu groovy, which hasn't been released yet, it will be 0.17.3. Just uninstall kitty with apt remove kitty or so and then install the truly latest version with the instructions from https://sw.kovidgoyal.net/kitty/binary.html.

The idea of scaling the image to the size of the monitor, and then having the terminal window act as a "viewport", is somewhat appealing to me. I don't think it necessarily needs to be meant to replace a compositor. If you want tips in implementing it @coxley, I can give you some

That'd be perfect, @ctrlcctrlv :)

That'd be perfect, @ctrlcctrlv :)

I second this. I _can_ use a comp manager but don't want to. I much prefer pseudo-transparency a-la urxvt for both performance and aesthetic reasons.

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