I noticed that ToggleButtons have tooltips implemented where if hovering over the button a tooltip appears with some text specified in:
widgets.Button(description='Button', width='10%', tooltip='This is the tooltip')
which results in:

Now this is quite useful because it gives the ability to provide more info than possible in text on the button if the width is small as in the above example.
It seems to me this is a useful feature on a number of other widgets aswell, e.g. the Text widget, Checkbox widget, etc. Often not a lot of textual information can be given through the 'description' attribute without making the widget excessively long:
widgets.Text(description='Enter the name of this Text field')
I have a couple of questions:
tooltips aren't implemented on all widgets by default (it could ofcourse be disabled by default, e.g. using tooltip=None?Regarding 3: Nevermind, i managed to fix the problem getting a tooltip on a label in a TextField. Issuing:
widgets.Text(description='Name: ', tooltip='Enter the name of the Text field')
gives:
I would still like to know the answer to specifically question 2 before making a PR.
I am open to us having tooltips on the widgets, but would recommend the tooltips text follow guidelines such as these:
Ok that's great to know, i will start preparing a PR. Considering your recommendation; I distilled the main points of a good tooltip according to those guidelines to 10 points:
We can of course limit the string length of the tooltip which would satisfy point 7. In my opinion, however, satisfying the other guidelines is up to the discretion of the person writing the tooltip. How do you propose to _enforce_ users to follow most of these guidelines?
Two points:
Because of this, would it make more sense to expose the tooltip text as an
attribute on the widgets themselves that users can set in python?
On Tue, Mar 15, 2016 at 3:25 AM, Niels Looije [email protected]
wrote:
Ok that's great to know, i will start preparing a PR. Considering your
recommendation; I distilled the main points of a good tooltip according to
those guidelines to 10 points:
- For the best user experience, don’t create a custom help viewer.
- Only display a Help button in a window when there is contextually
relevant help available.- In general, don’t name the interface element in the tag.
- Describe only the element that the pointer is resting on.
- Describe controls that are unique to your app.
- Focus on the action users can perform using the control.
- Use the fewest words possible.
- Use sentence-style capitalization.
- In general, use a sentence fragment.
- Consider creating contextually sensitive help tags.
We can of course limit the string length of the tooltip which would
satisfy point 7. In my opinion, however, satisfying the other guidelines is
up to the discretion of the person writing the tooltip. How do you propose
to _enforce_ users to follow most of these guidelines?—
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Brian E. Granger
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Cal Poly State University, San Luis Obispo
@ellisonbg on Twitter and GitHub
[email protected] and [email protected]
Maybe my example in my first post was badly chosen; i agree that the purpose of the tooltip should be to provide more useful info than 'Enter the name of the text field'.
My aim with the tooltips is exactly that the tooltip, like e.g. description, should be an attribute the user can set.
Ahh great!
On Tue, Mar 15, 2016 at 3:13 PM, Niels Looije [email protected]
wrote:
Maybe my example in my first post was badly chosen; i agree that the
purpose of the tooltip should be to provide more useful info than 'Enter
the name of the text field'.
My aim with the tooltips is exactly that the tooltip, like e.g.
description, should be an attribute the user can set.—
You are receiving this because you were mentioned.
Reply to this email directly or view it on GitHub
https://github.com/ipython/ipywidgets/issues/421#issuecomment-197048710
Brian E. Granger
Associate Professor of Physics and Data Science
Cal Poly State University, San Luis Obispo
@ellisonbg on Twitter and GitHub
[email protected] and [email protected]
I am +1 for adding tooltip for Text and TextArea. Sometimes I don't want to use Description or Label to make the GUI nicer.
You might mention in docs that touch devices don't have a natural way to access tooltips, to help people understand the UI issues.
Is their now a possibility to adjust the tooltip for the SelectMultiple widget?
If a set
widgets.SelectMultiple(options=['Just','a','test'], description='Select', tooltip='Nice tooltip!')
I will always see the description and not text I mention for the tooltip.
I don't think anyone has implemented this.
(If you would like to implement it, a PR would be welcome!)
I'd like to implement this, but I'm not fully understanding the relationship between description and tooltip.
I have a slider with a description (appears alongside the slider) but would like to add a tooltip (appears upon mouse hover). Do tooltips default to descriptions if no description is given? The same applies for the dropdown widget. Is there another thread that this would be more relevant in?
Anything one can do to make this happen more quickly?
Hello all
FYI, part of the job is done on PR #2342 : for Text input, if description is void.
Anything one can do to make this happen more quickly?
@deeplook what exactly do you need?
@zerline The title says it all, doesn't it? "Implementing tooltips for all widgets"
@deeplook do you have some use cases in particular?
@zerline Ermmm, I have a textarea and I want it to show a tooltip. What else do you need?
@deeplook do you think, or not, that you could use _description_tooltip_? and in case description_tooltip does not help, do you actually need a different tooltip when mouse _over the description_, compared to when mouse _over the textarea_ itself or should it be the same? I'm asking those questions because the core developers seem reluctant to introduce tooltips "everywhere", so I'm looking for a consensus
@zerline I really don't see a reason for adding so much complexity here. People expect a single tooltip from a widget. I don't see why a textarea should have two tooltips? In a normal GUI widget library anybody would expect a Widget base class to have a tooltip attribute and the subclasses get it "for free". Why is this so much different for ipywidgets?
do you think, or not, that you could use _description_tooltip_?
@zerline A lot of times we don't want to show the description of the widget (it's hard to style it). Showing the tooltip for the widget makes more sense than having the tooltip attached to the description
A bit more work, but https://github.com/mariobuikhuizen/ipyvuetify can do it (see the binder link for an example)
Regarding 3: Nevermind, i managed to fix the problem getting a tooltip on a label in a TextField. Issuing:
widgets.Text(description='Name: ', tooltip='Enter the name of the Text field')gives:
I would still like to know the answer to specifically question 2 before making a PR.
In 7.5.1, tooltip on a text field is not showing. Should there be any specific conditions met before it's being displayed?
Most helpful comment
I am +1 for adding tooltip for Text and TextArea. Sometimes I don't want to use Description or Label to make the GUI nicer.