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### Enigmatica2:Expert(latest(yeah, i read on down and I can hear you cringing at the read of 'latest' but you come up with something better than twitch and we will talk)) Placed Garden Cloche in world. Supplied with all items: (dirt, potato, power, water and bone meal.) Placed Cardboard Box over Cloche, everything went missing(box, cloche, and mats)
If your Minecraft instance has crashed, a file will have been generated in the folder crash-reports of your minecraft folder. To understand what has happened, we need to know the content of that file. But please don't just put it directly in your report (that makes it hard to read), upload it to a site like pastebin or gist and put a link in the actuall bug report.
Please, for the love of all that is voxelbased, read the contribution guidelines. They are linked to the right in the message box.
Thank you for reporting issues, without people reporting them, they wouldn't get fixed. You're helping contribute to this mod and that is much appreciated <3
Sorry, forgot to mention, this issue has been also reported to Mekanism.
Yep. And that is why moving TileEntities is a bad idea and shouldn't be a thing in Minecraft.
It's a multiblock. You can't just move it. Don't try it, it just breaks. This is not a bug on our side, nor is it really on Mekanism unless you want to count the fact that they allow moving Tiles in the first place.
@BluSunrize do you happen to have a list of your blocks' ResourceLocations that do (or may) contain a multiblock TE?
I intend on adding them to the blacklist
No, I don't have such a list, but off the top of my head:
immersiveengineering:wooden_device0
immersiveengineering:wooden_device1
immersiveengineering:connector
immersiveengineering:metal_device0
immersiveengineering:metal_device1
immersiveengineering:metal_multiblock
Apart from the metal_multiblock, some of them only have certain metadatas contain multiblocks, but I don't know those by heart.
Awesome, thanks! I'll just use a wildcard on all of them for now, if someone complains they can find us the list of meta.