Immersiveengineering: Suggestion for Fluid Control

Created on 2 Mar 2017  路  3Comments  路  Source: BluSunrize/ImmersiveEngineering

The new mixer is great, but it has a habit of outputting the fluid that you put into it. (ie piping water in while it has a tank/pipe to automatically output into will result in the water arriving in the processing tank, and immediately going out the output port)
I would like to suggest, valves and filters.
Fluid Valve- redstone/hand to prevent flow through a pipe (currently, there is no way to automatically stop fluids from being ejected from a machine that automatically ejects fluids).
Fluid Filter- only let the specified fluid(s) through

Most helpful comment

Well, for one, the mixer only outputs a fluid if it can't find a recipe for it. As long as you keep items stocked in it to mix with the fluid, it won't output.
However, yes, the issue is known to me, I was running into it in dev and was eager to release a build so I ignored it for now.

I'll look into adding a Fluid Router, akin to the existing Item Router ^^

All 3 comments

afaik this will be a big nope, but since the pipe are transferring the fluid without buffer, you can "simulate" a filter by outputing into different pre-filled buffers (understand tanks), I guess this would work.

Well, for one, the mixer only outputs a fluid if it can't find a recipe for it. As long as you keep items stocked in it to mix with the fluid, it won't output.
However, yes, the issue is known to me, I was running into it in dev and was eager to release a build so I ignored it for now.

I'll look into adding a Fluid Router, akin to the existing Item Router ^^

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