Version/Branch of Dear ImGui:
Version: 1.77
Branch: master
Back-end/Renderer/Compiler/OS
Back-ends: imgui_impl_sdl.cpp (SDL 2.0.12) + imgui_impl_opengl3.cpp (loader: glad 0.1.33)
Compiler: MSVC
Operating System: Windows 10
My Issue/Question:
Wrong colors, horizontal stripes, and corrupted text
Screenshots/Video

Standalone, minimal, complete and verifiable example:
https://github.com/ocornut/imgui/tree/master/examples/example_sdl_opengl3
This looks similar to https://github.com/bkaradzic/bgfx/commit/7c24f1bc24df0050bfda935320f52c707799933c
Try adding the following OpenGL attributes:
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
@domgho that fixed it, thanks
everyone that has this issue is offline
I did more research and apparently this is a known issue in the recent Intel drivers and rolling back fixes it: https://community.intel.com/t5/Graphics/GREEN-LINES-ON-AFTER-EFFECTS/td-p/1188849
After updating to 27.20.100.8336 I can reproduce it and setting SDL_GL_ALPHA_SIZE to at least 3 bits fixes it.
Closing as the bug seemingly has been fixed on Intel side according to the thread linked above.
Thank you @domgho for investigating this!
If we find that too many users have buggy drivers we may set those defaults in the SDL examples.
Most helpful comment
This looks similar to https://github.com/bkaradzic/bgfx/commit/7c24f1bc24df0050bfda935320f52c707799933c
Try adding the following OpenGL attributes: