Nothings preventing them from being build with current ImGui setup, but we need some small widget using this sort of interface.
e.g.
3d rotation would be real cool
The 3D rotation widgets in AntTweakBar are perfect.... Be great to have them in ImGui too.

I had a quick play with dropping the AntTweakBar code into ImGui for a quat rotator.
It looks promising, but needs a couple of features from ImGui. The code works by projecting the 3D geometry to 2D so it can easily integrate with the 2D engine in ImGui.
Nice!
For vertex colors you can pass individual vertices to the lowest-level ImDrawList API.
draw_list->PrimReserves(3, 3); // 3 indices, 3 vertices
draw_list->PrimWriteIdx(draw_list->_VtxCurrentIdx+0);
draw_list->PrimWriteIdx(draw_list->_VtxCurrentIdx+1);
draw_list->PrimWriteIdx(draw_list->_VtxCurrentIdx+2);
draw_list->PrimWriteVtx(pos, uv, col);
draw_list->PrimWriteVtx(pos, uv, col);
draw_list->PrimWriteVtx(pos, uv, col);
I realize it is a little awkward to draw a single triangle, but we don't have the common helper for a single triangle with 3 different uv and 3 different colors.
You can (and its better) call PrimReserve() a single time.
I could possibly add helpers for that.
No culling in typical backends sorry, as you said it is trivial to do in trivial - we do potentially add helpers to figure out clockwiseness from a triangle.

Nice, the internal API made it easy to fix the colors; just needs the culling sorted and mouse interaction. The code supports a direction widget as well, shown here.
Oh, and here's the original, for reference:

Nice!
Would you like to post the code for it?
Sure, of course. The code is a bit untidy currently - due to the different nature of TweakBar (and I haven't finished with the mouse interaction). I should get some time before the weekend to finish it up, then I'll send it along.
I posted it to the screenshots (3) thread. The code is here: https://github.com/cmaughan/imgui.
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Nice, the internal API made it easy to fix the colors; just needs the culling sorted and mouse interaction. The code supports a direction widget as well, shown here.
Oh, and here's the original, for reference: