We need to add implementations for the following MonoGame classes and tests to match.
We can now do some pretty crazy things.
var image = new Image(inputStream)
.To<Bgr565, ushort>()
.To<Bgra4444, ushort>()
.To<Bgra5551, ushort>()
.To<Byte4, uint>()
.To<HalfSingle, ushort>()
.To<HalfVector2, uint>()
.To<HalfVector4, ulong>()
.To<Rg32, uint>()
.To<Rgba1010102, uint>()
.To<NormalizedByte2, ushort>()
.To<NormalizedByte4, uint>()
.To<NormalizedShort2, uint>()
.To<NormalizedShort4, ulong>()
.To<Short2, uint>()
.To<Short4, ulong>()
.Save(outputStream);
WHAAAAAAAAAAAAT???!!!!!
i wanna see a pic before/after :) poor image has surely gone through hell
馃槃 It's actually in good shape what with the scaling and offset adjustments. It's red simply because HalfSingle only preserves the red channel. I deliberately left out Alpha8 since it would preserve nothing in a jpeg.


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馃槃 It's actually in good shape what with the scaling and offset adjustments. It's red simply because
HalfSingleonly preserves the red channel. I deliberately left outAlpha8since it would preserve nothing in a jpeg.