
I guess we could do this for other directional things too:
The cases shown above is only an error if it is located inside the area downloaded in the editor. This should be taken into account by the implementation of that validation rule.
@Nakaner Good point. @bhousel added checks to ignore ways with nodes on undownloaded tiles for #5938, so we can use that code.
I did this for highways and waterways. Pistes and aerialways seem more prone to edge cases and less common anyway so I held off on those for now.

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The cases shown above is only an error if it is located inside the area downloaded in the editor. This should be taken into account by the implementation of that validation rule.