I init some sounds in one web page, I want other sounds will stop when I playing the one, BUT I can't find a global method to do it
Same problem here. Can someone work on Howler.stop() and Howler.pause() please?
The global Howler methods are still working in my testing. Can you provide a sample of where they aren't working?
Howler.stop(), seems like there is no such method. And thanks for the quick response.
Sorry, I misunderstood what you were asking. These would be easy to add, though the only thing to keep in mind is that I'm not sure there would be a way to add a global play/resume method if you stop/pause globally.
So, is Howler.stop() available or not?
the docs say it is but I cant find it, is it in development at the moment?
@bootleg-icarus I have seen v2.2.0 include this feature released 4 days ago 馃ぃ
Howler.stop() is not found in "@types/howler": "^2.2.0"
I have updated to version 2.2.0 but still the same behavior "player.stop();" It does not stop the loading process so I'm still having 2 songs playing.
I'm using howler for My streaming Web App
playSong(){
player = data.howl = new Howl({
src:[data.url],
html5:true,
autoUnlock:true,
onplay:()=>{
this.isPlaying = true;
this.isBufferingSong =false;
this.setMediaSessionData();
this.setSongDuration( parseInt(this.currentSong.howl.duration))
},
onload:()=>{
window.audio = player;
window.commit('setAudioLoaded', { loaded: true })
},);
}
player.play();
}
nextSong:function(){
let playListSize = this.playableList.length-1;
if( this.currentSongIndex < playListSize){
let player = this.currentSong.howl;
if (player) player.stop(); // This is where the Audio should be stoped
this.isPlaying =false;
this.currentSongIndex++;
this.playSong();
}
Most helpful comment
Sorry, I misunderstood what you were asking. These would be easy to add, though the only thing to keep in mind is that I'm not sure there would be a way to add a global play/resume method if you stop/pause globally.