Hi, I'd like to assign self._webAudio to false when constructing Howl object.
The reason is that html5 audio is CORS tolerant and I'd like to play sounds from other domains without making an XHR request every time.
This functionality is actually already available. When creating a new Howl object, set buffer to true and it will use HTML5 Audio. This is great for CORS and for large audio files that don't work as well in Web Audio.
:+1: It'd be great if this was documented though :-)
Documented here: https://github.com/goldfire/howler.js/tree/2.0#html5-boolean-false
Setting html5 to true did solve the CORS issue in my case.
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Setting html5 to true did solve the CORS issue in my case.