v0.14.9 it appears, but also 0.13.x, 0.12.x and 0.9 builds we were able to actually reproduce the bug.
Chrome and Firefox on macOS (but this is very likely not OS or browser related).
Scroll to playback controls below video and:
stopLoad() on Hls API)startLoad() on Hls API)Loading should resume without issues. Eventually, buffer underrun may happen that should be recoverable after calling startLoad.
The video will first stall, then it might recover by itself after quite some time.
But if trying to manually seek, the A/V sync will be completely off by several seconds and unrecoverable without reloading the player session completely.
I will skip on this for now in order to avoid unncessary noise. I have done some investigations so far. The console output hasn't been much conclusive.
Paste the contents of the browser console here.
For media errors reported on Chrome browser, please also paste the output of chrome://media-internals
Test stream url 403s for me.
Test stream url 403s for me.
sorry there was geoblockig on stream, I asked ZDF for non-geoblockend stream, please try
https://zdfhls20-i.akamaihd.net/hls/live/744753/none/high/master.m3u8
Click "Start loading" (only calls startLoad() on Hls API)
Wait at least a few seconds
Click "Stop loading" (only calls stopLoad() on Hls API)
the player starts loading on it's own. Shouldn't the steps be stopLoad() then startLoad() to resume?
How long should I let the stream player before calling stop load?
Should I let it play and stall after before starting the network again? For how long?
Have you verified that the playlists are in sync and the positions correct in the Timeline? I am seeing the video playlist fall significantly behind the audio and video playlist after stopping and resuming network activity. It't not clear why. This is likely a bug with merging playlist on live updates and syncing of media tracks. I would recommend restarting the stream with a new hls.js instance after calling stopLoad as a workaround until this issue has been isolated.

I found the issue. Level details are cleared on startLoad which breaks merging of live levels, but the same is not applied to subs or audio tracks. This looks like bad code which I will remove. If it turns out there is something else that needs to be reset in details, or loading of older frags on start needs to be addressed again without clearing details, we can address that on a case-by-case basis.
https://github.com/video-dev/hls.js/commit/935bb53379c8dbc1b70eb8687f4476c65d14bf54
the player starts loading on it's own. Shouldn't the steps be stopLoad() then startLoad() to resume?
@robwalch Yes obviously. I had inverted the steps by mistake. That's corrected now in the description here.