I was testing another issue earlier and came to this as well. Once the helicopter take down scene is done the game crashes. The performance in intro is terrible too
Other missions are working correctly

That's the only fishy thing I got in console
fix the problems of _period sounds that never exist.
I can replicate this crash too. It happens only when deleted scenes beta (build 8265) is selected. However, I don't think those sound errors cause the crash, since they appear during the cutscene and the game crashes immediately after the first level load. Here is an excerpt from my qconsole.log:
https://gist.github.com/HackZork/a82627cd7f97965cf6c7943f0ffc4ff5
Thanks @CS-PRO1, I was able to reproduce this and tracked it to being caused by the fix applied in #2272. This and possibly a number of other places rely on a bug in PEntityOfEntIndex that causes the lookup for the player's entity to fail but then still be resolved due to logic in CBaseEntity::Instance that always returns the world entity for NULL. This happens because the player hasn't been fully instantiated at that point in the scene so it ends up crashing rather than erroneously using the world entity in place of the player entity for a bit.
This will be fixed in the next beta.
Lmao I've never seen a game depending on a bug to work correctly. I'll scout the rest of missions to see if any others have the same issue..
This should be "fixed" in beta 8279.
@mikela-valve Great, I'll close this and move further discussion to https://github.com/ValveSoftware/halflife/issues/2272
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Thanks @CS-PRO1, I was able to reproduce this and tracked it to being caused by the fix applied in #2272. This and possibly a number of other places rely on a bug in
PEntityOfEntIndexthat causes the lookup for the player's entity to fail but then still be resolved due to logic inCBaseEntity::Instancethat always returns the world entity for NULL. This happens because the player hasn't been fully instantiated at that point in the scene so it ends up crashing rather than erroneously using the world entity in place of the player entity for a bit.This will be fixed in the next beta.