Summary:
hello I have had his problem in a few different iOs Build recently.
They build to phone but only the bottom half of screen . I can find nothing on line ...
Please help
Thanks !
Found using:
Steps to reproduce the issue:
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Workarounds:
Additional comments:
Edit: identical to https://github.com/googlevr/gvr-unity-sdk/issues/838
I can report similar issues on 2017.3.1f1, using 1.120.0 to build for an iPhone SE.
I'm able to reproduce by going through the quickstart steps for iOS using the HelloVR default scene.
I also encountered this bug when using GoogleVR. Enabling VR disables your ability to edit the "Default Orientation" field in the "Settings for iOS" under "Player Settings". The way I solved this was to disable VR, set the Default Orientation to "Landscape Left" and then reenable VR. It looks like this should be fully overridden but it seems to be a bug.
I got same problem with 2017.3.1f1, 1.120.0 and iPhone 6s.
Workaround described above fixed it.
This workaround works for us too. New York thanks you! How do you figure this out!
A lot of trial and error!
If you need portrait orientation in 2D but landscape for VR mode, see the C# workaround in issue 838:
https://github.com/googlevr/gvr-unity-sdk/issues/838#issuecomment-358404072
savedmmmylife, thank you
Most helpful comment
Edit: identical to https://github.com/googlevr/gvr-unity-sdk/issues/838
I can report similar issues on 2017.3.1f1, using 1.120.0 to build for an iPhone SE.
I'm able to reproduce by going through the quickstart steps for iOS using the HelloVR default scene.