Gt-new-horizons-modpack: Mod request: Streams

Created on 6 Oct 2020  路  15Comments  路  Source: GTNewHorizons/GT-New-Horizons-Modpack

RFC (request for comment) additional Mod

All 15 comments

Why do you want it added? What justifies the additional loading time? Besides, this mod requires another mod as dependency and causes immense load (from my experience).

Plz no. The pack is already heavy enough in terms of performance...

Why do you want it added? What justifies the additional loading time? Besides, this mod requires another mod as dependency and causes immense load (from my experience).

I assumed that this mod could cause performance problems, but I thought that the flowing water in it is implemented in a slightly different way and the load is not as great as it might seem at first glance.

Perhaps somehow he will make sure that it will greatly affect performance?

I created a new world on assembly with this mod and the load time did not change.

I use streams in SP together with MoCreatures as an extention of GTNH and this rounded up the nature feeling.

The mod is ARR, making bug fixes annoying. I vote no.

if we get permission I would vote for maybe if not if vote like Mitch

if we get permission I would vote for maybe if not if vote like Mitch

https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2346379-streams-real-flowing-rivers

"May I include this mod in my modpack? You may include this mod and API in a modpack if you provide author credit and a link to this forum thread."

https://github.com/delvr/Streams

if we get permission I would vote for maybe if not if vote like Mitch

https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2346379-streams-real-flowing-rivers

"May I include this mod in my modpack? You may include this mod and API in a modpack if you provide author credit and a link to this forum thread."

https://github.com/delvr/Streams

We want permission to modify, fix bugs, and distribute a modified version. The license, as provided, is ARR meaning we are unable to fix bugs or change anything without explicit action on their part.

Besides the licensing issue, it's Scala so I'm not expecting any of us being capable of fixing it even if the author says yes. Either someone can prove it is rock solid, free of bugs and feature complete or the author says explicitly he would still be maintaining the 1.7.10 branch (very unlikely). Otherwise, I'm aganist adding it. You are free to try adding it into your own game though.

Besides the licensing issue, it's Scala so I'm not expecting any of us being capable of fixing it even if the author says yes. Either someone can prove it is rock solid, free of bugs and feature complete or the author says explicitly he would still be maintaining the 1.7.10 branch (very unlikely). Otherwise, I'm aganist adding it. You are free to try adding it into your own game though.

I understand your doubts, version 1.7.10 is supported by few people. Anyway, I wrote a letter to the author asking for permission. I will transmit his answer here. The decision to add this mod to GT New Horizons is yours. I would really like to be able to add it because for me it suits the generation of the world

Scala is ok, license is not

Lag is bad

Yea I see absolutely 0 reason we need this, just extra bloat.

There are a couple of show stopper issues with this mod that is great on its own but not for GTNH:

  • Once a custom Stream's flowing water block is destroyed, it will not regenerate, making the streams, rivers with holes, ugly and unfixable over time. (like building bridge pillars across a river and changing your mind). Once a stream flowing water block has been replaced/destroyed, it will never come back. Even regenerating a chunk will not as the stream flow spread is computed from the source of it. It is also totally random, so re-run of the flow (regeneration) will yield different streams at different locations.
  • If one want to use shaders with Streams, .fsh files have to be patched with the ID of flowing stream blocks from own world, which can change for each world if block/items are added/removed. So no universally patched .fsh file can be created. Each one need its own custom patch.

Unfortunately I vote NO because this mod really add something worth with its very good aesthetics, but the above mentioned issues are not worth the trouble and the overhead.

All of you are right there are more problems with this mod than good. He doesn't belong at GTNH.

There is still no answer from the author, if I come, I will write it separately.

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