2.0.9.0QF4
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Make Large chemical reactor(LCR) stop working when one of output hatches is full,it will lead to increasing of server perfomance because players wont need to build redstone scheme for each of their LCR to stop fluids from voiding, together with this it will also make it be easier to settup.
This behaviour is probably inherited by all multis, so it would probably be all or none. GT++ does this, so it's definitely possible. The question is, do we want to dumb down multis and their use? As convenient as it is, that may be too easy, and this is the tradeoff for using a multi. If you don't want this behaviour, use a singleblock would be my opinion.
I think, it was useful to be switch the voiding mode with a screwdriver, like a T.F.F.T
It would be useful for some setups to have the option to turn voiding on/off, like the distillation tower I always leave running, and just void some stuff as the rest I need.
Same with LCR if a secondary output is to say water and or oxygen, and I don't want that, let it void and give me the main product I want.
I know some multis already stop if the output hatch is full
What if when hatches are full, they start placing fluid sources in the world
I would love that, that would add another factor to the game play. But what about stuff that are only gas?. Fluids would work
Maybe fluid sources that rise instead of fall? Like thaum goo lol
If we wanna get real fun with it, it could be cool to have a corrosive mechanic to some of them. Make them eat through your pipes/logistics/building/etc
We could make use of that not gas-safe thing if we really wanted to go down that route.
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What if when hatches are full, they start placing fluid sources in the world