Gt-new-horizons-modpack: [SUGGESTION] Larger AE2 crafting units

Created on 24 Apr 2019  ·  28Comments  ·  Source: GTNewHorizons/GT-New-Horizons-Modpack

Since some of the autocrafting in GTNH can be quite convoluted, can we get larger AE2 proccesors? The largest available now is 64k and it would be much nicer if they would be bigger; 256k, 1064k etc. Even just those 2 would be so much nicer

EC2

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What do you craft to need such large processors?

Because GTNH?

Heres a 4096k ME storage drive, with a lot of components that I already have sitting around in my AE
image

No doubt I can stack a bunch of 64k's, but this is only 1 item. You need 4 of these to make the 16,000k drive.

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What do you craft to need such large processors?

What do you craft to need such large processors?

Because GTNH?

Heres a 4096k ME storage drive, with a lot of components that I already have sitting around in my AE
image

No doubt I can stack a bunch of 64k's, but this is only 1 item. You need 4 of these to make the 16,000k drive.

You might want to check these mods out

It’s actually a suggestion for GT++ in the wrong place. Which conveniently, is also a better idea than adding more AE2 addon mods.

ok but when a mod exists that add only bigger crafting units why we need to add it our self ?

It’s actually a suggestion for GT++ in the wrong place. Which conveniently, is also a better idea than adding more AE2 addon mods.

It has nothing to do with NH. This was just Alex’s reason why he’d like them.
Again, wrong GitHub.

Plus, adding more mods is always worse than reusing existing mods.

Plus, adding more mods is always worse than reusing existing mods.

If the existing mods are maintainable for us with their license, i agree, otherwise, i'd prefer another MIT mod over an extended ARR mod.

The mod is from zoko long time gtnh player. Its a GNU license
https://github.com/Zoko061602/ExtraCraftingStorage

Just seems pointless to add a dead mod that hasn't been updated in ages, when I'm going to add these regardless of what you do.

Bloat

And btw the mod is 13 or 14 kb small

look at rv3 branch @draknyte1

My point still stands, you'd just be adding redundant stuff.
Because again, this suggestion was for _ME_ and will be done regardless of whatever GTNH does.

7 days ago and btw i have zoko here in Discord can contact him

What is the status of this issue?

@repo-alt I am not sure but if we add this to ae2 we dont need an extra mod

I don’t think a ticket was ever made in my side so I probably forgot. 🤦🏻‍♀️

I thought we already added these?
Screenshot 2020-04-17 at 00 31 16

but better put it into ae2 . It's ae2 stuff and we forked the mod allready

@GTNH-Colen oh if we add it all fine and we can close the issue.

My point still stands, you'd just be adding redundant stuff.
Because again, this suggestion was for _ME_ and will be done regardless of whatever GTNH does.

Read previous post.
My mods still called MiscUtils at heart and it was intended for my repo, not here. 🤷🏻‍♀️

Sometimes I see some wisdom in AE2 maintainer practice to automatically close all tickets having no activity for a year.
And no, it is fine being in EC2 unless we move the storage cells themselves, which makes little sense

(Unless we want to get rid of EC2, which is desirable but not very realistic)

@GTNH-Colen oh if we add it all fine and we can close the issue.

I haven't tested them but they are in NEI and have recipes at least so assumed they were done?

We already have them

I heard that they are not working though

Who said this and why isnt this reported?

https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/5264#issuecomment-706362990

They could do with a more permanent fix if you want to go at it.

EC2, nah, it's ok.

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