2.0.5.1
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So my suggestion is some tiers of generators that turn the liquid Life Essence into electricity. Could be a alternative fuel for blood mage towers; although certainly should certainly be costly of a conversion rate considering how much LP you can make with the right setup.
This can already be done indirectly though the lava creation ritual.
This can already be done indirectly though the lava creation ritual.
That is a fun idea actually; but a straight-forward conversion would be nice too; as that'd be drawing from the soul network rather than the liquid.
Hmm, a ritual that converts a container of the liquid to EU using lf from the soul network as well would be cool if anyone on the modding teams wanted to bother with modding in rituals. lol
we can add it as fuel to the magic erergyconverter from gt if that helps @Teirdalin @Anarack ?
we can add it as fuel to the magic erergyconverter from gt if that helps @Teirdalin @Anarack ?
Oh; that actually makes a lot of sense. lol
Kinda forgot that was a thing; would just need to add fluid support to it.
By the way can we get some higher tiers for the converter since the materials have set burn amounts anyways?
I think the absorber is fine as-is unless higher tiers of it could have dragon egg only giving it upto an EV of functionality with the rest needing to come from pure massive amounts of cvis.
We could make it as a fuel but picking a fuel value would be hard... not really sure what sort of yeilds you would want per sacrifice altar.
For example a optimized tier 6 altar for only sacrifice can make a lot of blood, and a very wide range of blood production depending on the setup..
Super altar assumptions
108 sacrifice runes
38 dislocation
19 acceleration
some sort of mob system to feed it.
max 11.72 L/t per mob or min 0.92L/t per mob for a terrible altar using the well of suffering
NOTE: the max may be higher as I am allowing for a very high transfer speed altar.
using the Serenade of the nether to produce lava the range produced from a altar would be
500 L per lava bucket
or 23.44 L/t per mob to 1.84 L/t per mob
using the GT:NH LHE values that gives us assuming using super heated steam(not sure the gt++ versions ratios off the top of my head might be better or show up earlier)
1,875 L/t per mob to 147.2 L/t per mob
or final eu values being assuming 1.4 and 0.75 efficiency turbines for each end
3,938-165.375 EU/t per mob.
So with the above bulky setup you can get a lot of power out of them. Keep in mind the minimum is just a naked altar and the max is a tricked out T6 which is in the EV/IV/LUV range deping on what messing around with EBF's you do.
EDIT
Converting back to eu / L for a given eu/t value of blood gives us
336 EU/L to 160 EU/L for fuel values based on the LHE conversion, so that would be your minimum ish fuel value range.
Well; just need to keep in mind just what power tier someone making that much power would actually be at. Even though they may be making a ton of blood, it may not really be enough to really fuel their power needs adequately anyways when converted to energy.
That aside though, there probably could be some real balance changes with energy conversion rates if we ever increase the max tier the energy converters can reach. I mean a single nether star gives 100,000,000 EU and by that point you are mining actual veins of the stuff; for my smaller sub-systems I just make an energy converter; insert a few stars, and call its energy costs a day forever.
Although that amount isn't really much for end game of course- like 3 seconds of what my entire base makes- it's still quite a bit for the tiers that you start really getting it in bulk.
How much eu one cell of blood should give in the magical energy comverter?
I can look into it @Dream-Master
while thinking about this i came to the conclusion thet if we want Blood magic EU production we should have it as a singelplayer only,
say we find a decent value for how much EU 1cell of blood will give.
then someone sets up a altar and wants to generate blood with well of suffering. then realises he can feed 1 altar with 4 rituals if they overlap 1 block, then you have a 19x19 x10 area where you can generate LP, then feed potentia to all rituals and you have 19x19x20, now make floors, you can fit 8 floos that is 3 high including floor above. So the spawnebal area is 19x19 times 8, that is equal to 53x53. now have all this area filled with mobs constantly. that could probbably take a toll on server tps, and then say more then 1 player make this setup. to me it feels like a good way to bring the server to its knees, but in a singelplayer senario i guess it could be fine.
but i like the idea, just dont think it is siuted for multiplayer servers
@Ghengis88 is can be only added for both modi or we close this issue @Teirdalin
if to op we can drop it @Ghengis88 @Teirdalin
i think it is hard to balance it, you can generate SOOOO much LP witht the right setup but if we find a balance it is a cool idea, but as i said in my previous post i think it can have a very bad effect on a server
bur for me you can close this, cool idea but to hard to implement in a good way
I, really don't see how this can remotely be OP no matter how much LP you're making when taking nether star mining into account.
Especially also considering converters just go upto HV still don't they? As for server stability, If someone is able to generate extreme amounts of LP; they're going to do it regardless of if they can turn it into an o-k source of power or not.
I mean, people can butt fuck the server with a gigantic zombie farm that turns rotten flesh to methane. Turbines go past converters, so you'd need less stuff making the power, and it's probably easier than doing a ton of thaum infusions for BM. However, no one does that because it's useless. I'd assume the same would apply to blood magic power generation. It's doable, but why do it when you can make like 4 IV solars faster than that (inb4 solars OP)
what about put the slates in . Spartak make a pull for it.
I mean, people can butt fuck the server with a gigantic zombie farm that turns rotten flesh to methane. Turbines go past converters, so you'd need less stuff making the power, and it's probably easier than doing a ton of thaum infusions for BM. However, no one does that because it's useless. I'd assume the same would apply to blood magic power generation. It's doable, but why do it when you can make like 4 IV solars faster than that (inb4 solars OP)
Well the reason I'd do it is because I got two bedrockium drums of LP stored and not much to do with them just from my normal well running over time; and it'd be a nice source to power my crafting sub-systems that run on LV-EV as I got nothing much else going for them. lol
Nether stars still give 100,000,000 EU though, and by the point you're bulk infusing blood magic altars to get onto the hype train of turning all energy production into LP and murdering the server as hard as possible through unethical grinding techniques; you probably already have like 4000+ stars from just mining.
I mostly just wanted something fun to do with my LP rather than a real viable main power source as just about anything is already better than it would be, going slates first unless it's actually a high amount of power and not just a balanced amount doesn't really make it too worth it to automate slate production for sub system power needs.