The GT++ LV redstone alloy cables have no hitbox when they are placed in the world, as the following issue:
draknyte1/GTplusplus#121
According to the above ticket, it does not look like a fix is forthcoming.
Should probably disable the cables, or at least put a warning in the tooltip.
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@draknyte1 are Redstonealloy cables lossless and have no hitbox ?
The lack of hitbox is a gregtech issue so I can't fix it anyway.
Lossless? Intended.
@Technus any idea baout the hitbox?
disable the GT++ cables iirc normalGT redalloy insulated cable is also 0 loss
@draknyte1 aren the cables using this https://github.com/GTNewHorizons/GTplusplus/blob/master/src/Java/gtPlusPlus/xmod/gregtech/api/metatileentity/implementations/GregtechMetaPipeEntity_Cable.java class instead of GT_MetaPipeEntity_Cable can this be possible issue source?
GT++ Redstone Alloy Cables LV tier, original GT - ULV.
Seems usefull, pity it's bugged.
I disable them
Redstone alloy is not red alloy.
I know
I'll make the redstone alloy cable have 1eu loss for NH. Tec told me how to fix the bounding box.
Wait, do you want to deprive them of losslessness? This makes no sense, we already have tin cables with minimal losses. If this really is necessary probably better to complicate the recipe or make it more expensive, but keep them lossless.
@Ugachaga why you think they need to be lossless ?
At the first place I think there is absolutely no reason to make from them expensive analog of tin cables. No one will use them in that case, obviously. So this change will not be adaptation to GTNH, but simply fiction. In this case it's better to disable and forget them.
The real question there: should loseless LV-cables be available in hardcore modpack? I see no problem here, it's an interesting option. For balance purposes they could be (very) expensive. We already have recipes to craft even creative items, so thats the problem with lossless cables?
@Ugachaga sure we can use the high tier plastics and no rubber to insulate the cables and the wires need a mv wire mill as an example.
@draknyte1 did you change the cable already. If no wait a bit to finish this discussion first. Thanks
@Dream-Master
Sounds good to me. With such recipes players will not be able to skip regular GT power transfer system.
AFAIK only PVC is used for wire isolation from plastics
i will add them via gt and disable gt++ wires. I can add a case Redstonealloy and add high tier pvc
Just to clarify the render issue and bounding box issue is gone.
ok nice but i think change recipes in GT++ is more difficult then add the able in gt ? @Technus
Not really. Just tell me what you want it to be.
@draknyte1 ok add the wires use mv voltage and for insulation some pvc or some new plastic stuff added in lastest gt (not rubber)
And it can be lossless in this case at 32 eu/t
hanks
Make it require synthetic rubber but not a dielectric material.
@draknyte1 can you add this recipes for us ?
Thanks
What happened with this? On 2.0.4.0, these cables are still incredibly cheap. Arguably they are even cheaper than the ULV Gregtech red cables. It seems really odd for such a cheap superconductor to be available so early.
IMO they need to be waaaaay more expensive, and preferably available a bit later.
I don't like the idea of making them require an MV wiremill, that'd be inconsistent. Surely something else could change however?
edit: Oh, I see that the rubber change was only made in the previous release according to the changelog. What is the reasoning behind this?
will look into it
Upon further thought, I think the best action would be to just require better insulation on them, namely silicon rubber or better. That way the recipe for the alloy doesn't need to change, which is good because it seems well balanced as a replacement for molten red alloy in crafting recipes. The only thing that would be pushed later is lossless cables. They could then function as a nice boost when players reach the point of making lots of LV machines for various automated things.
Post change of rubber suggestion on the original repo. I'll do it there, as I like that idea.
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Upon further thought, I think the best action would be to just require better insulation on them, namely silicon rubber or better. That way the recipe for the alloy doesn't need to change, which is good because it seems well balanced as a replacement for molten red alloy in crafting recipes. The only thing that would be pushed later is lossless cables. They could then function as a nice boost when players reach the point of making lots of LV machines for various automated things.