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// TODO(you): code here to reproduce the problem
This is happening because the code contains reflection for some reason in MobileAds:105. Because of this (completely unnecessary) reflection, compiler is optimizing out GoogleMobileAdsClientFactory. Temporaty workaround: place
GoogleMobileAds.GoogleMobileAdsClientFactory hack = new GoogleMobileAdsClientFactory();
Debug.Log(hack == null);
anywhere is your code so compiler would know this class is being used. Also, find your GoogleMobileAds.Unity.dll and select ONLY editor platform for it
You can fix it when you place App ID directly in the script like a string. :)
having the same issue
The problem remains in version 6.0.1
Version 6.1.1 has already been released, but the problem still remains. Are they going to rule her at all?
This issue is resolved in "Google Mobile Ads Unity Plugin v6.1.2". I am using this version, and doesn't face this issue.
Most helpful comment
You can fix it when you place App ID directly in the script like a string. :)