2018.3+AllAll (iOS, Android, Unity Editor)All (eg iOS 10, Android 9)AllN/AThis plugin is missing unity's package manager support.
Many Unity plugins from Google are available from the Game Package Registry and UPM support would provide great QoL improvement for developers.
This would really help with keeping everything up-to-date having multiple projects
We agree and are working on making this happen. It will be released following a refactor of the native ads plugin and should go out in the next month or so.
Any news on that?
Any ETA on this?
Update? do it , this high need feature.
It will be done prior to the end of the year.
On Tue, Nov 17, 2020 at 9:45 PM Rafael Correa notifications@github.com
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Update? do it , this high need feature.
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@stowy it is almost the end of the year.
just saying :)
@stowy Would you please update eta for this? My team needs to make decisions for our project based on this issue.
It will be done prior to the end of the year.
…
On Tue, Nov 17, 2020 at 9:45 PM Rafael Correa @.*> wrote: Update? do it , this high need feature. — You are receiving this because you commented. Reply to this email directly, view it on GitHub <#1416 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABNGOFFVA4J3H6G64A66ODTSQJO4HANCNFSM4P5EE4SQ .
End of which year?
Also there is https://github.com/googleads/googleads-mobile-unity/blob/master/ChangeLog.txt about UPM in 6.0.0 but I don't see there are 6.0.0 yet, am I missing something?
Would also love to check in on the status of this 👍 .
I'm also interested in this issue, would be really helpful for integrations
This issue is probably too much to wish for since Google is not continuing to provide Unity Package Manager support for other Google packages: https://github.com/firebase/quickstart-unity/issues/1028
It would still be very great to add the AdMob integration to https://developers.google.com/unity/archive so it can be included in our own Unity registries and resolve dependencies correctly when the External Dependency Manager is already included in the project.
Most helpful comment
We agree and are working on making this happen. It will be released following a refactor of the native ads plugin and should go out in the next month or so.