Hi,
I installed latest GoogleAds plugin to my project. On iOS platform, when I want to build a project, its stuck on "Converting managed assemblies to C++".
Any advice?
Are you also running into issues building and running the sample application included in this repo?
Hi,
did you find any solution to this problem? I am building for iOS, Unity 5.4.0. while building when it reaches to "Converting managed assemblies to C++". It never proceeds for next processing. Even when I left it as it is.. it spent whole night... it was on same message on building bar. "Converting managed assemblies to C++"..
please any solution to this?
@gnchishti is this problem reproducible for you with the sample application included in this repo?
What should I use in this repo?
The way its using google ads? I have approximately same code.
Using the stripped down sample app (linked in my previous message) will help determine if the issue you're running into is caused strictly by the plugin or if there else something else in your Unity project causing the problem.
Using the stripped down sample app still hangs unity editor at Converting managed assemblies to c++
Can this be because I don't have repo for google mobile ads is installed?
I don't understand what you mean by not having the repo for google mobile ads is installed. Are you not including the Unity package for the latest version of this plugin in your project?
Same Problem with me, I created a new projected and imported unity package GoogleMobileAds Version 3.3.0 into my project. Built for iOS Simulator SDK, its stuck in "converting managed assemblies to c++" ! I waited for 20 minutes but had to Force quit unity. Using unity 5.5.1f1
@qamarngr Unity discourages developing and testing against the iOS Simulator SDK as it doesn't properly emulate the performance or behavior you'll get with actual devices. Are you seeing the same behavior when deploying to actual devices?
@rampara I get same behavior while building for Device SDK Unfortunately!
@qamarngr I'm having trouble reproducing this behavior. I'm able to build the sample app from this repo and an empty Unity project, after integrating this plugin, without issue. What OS is your development machine?
I am using OS 10.12.3 Sierra. One more thing may be helpful that my unity
is personal edition.
On Mar 12, 2017 1:28 AM, "rampara" notifications@github.com wrote:
@qamarngr https://github.com/qamarngr I'm having trouble reproducing
this behavior. I'm able to build the sample app from this repo and an empty
Unity project, after integrating this plugin, without issue. What OS is
your development machine?—
You are receiving this because you were mentioned.
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I have the same environment as you and not running into the issue on the personal edition of Unity 5.5.1f1 either. Are you also running the latest version of Xcode and associated tools?
I am using Xcode 8.2.1, BTW which associated tools? Please let me know some
hints so that I can figure out If the problem is at my end or issue in
Plugin. I am really worried about it.
On Mon, Mar 13, 2017 at 3:03 AM, rampara notifications@github.com wrote:
I have the same environment as you and not running into the issue on the
personal edition of Unity 5.5.1f1 either. Are you also running the latest
version of Xcode and associated tools?—
You are receiving this because you were mentioned.
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I'm not sure what else could be causing the problem as have the same environment setup as you. However, I don't believe the cause is with the plugin as I, and numerous other people, are able to build and deploy to iOS without issue.
In my case there was a problem with cocapods installation on my MacOs.
2017-03-14 18:47 GMT+01:00 rampara notifications@github.com:
I'm not sure what else could be causing the problem as have the same
environment setup as you. However, I don't believe the caiuse is with the
plugin as I, and numerous other people, are able to build and deploy to iOS
without issue.—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
https://github.com/googleads/googleads-mobile-unity/issues/327#issuecomment-286503739,
or mute the thread
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You can also check the Unity console (if you haven't already) while building for any more information on what might be causing your issue.
My issue was resolved. Noticed that issue was in steps which I was
following
Issue:
1) Create new project
2) switch platform to android
3) import Googleadsplugin
4) switch to ios platform
5) build for ios ---> stuck on converting mamaged.....
Working:
1) create project
2) switch to ios platform
3) import Googleadsplugin and build ---> waoo build successful .
Thanks for so much support whereas issue was on my side
On Mar 22, 2017 2:54 AM, "rampara" notifications@github.com wrote:
You can also check the Unity console (if you haven't already) while
building for any more information on what might be causing your issue.—
You are receiving this because you were mentioned.
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https://github.com/googleads/googleads-mobile-unity/issues/327#issuecomment-288231341,
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Glad you were able to get everything working.
I'm using Googleadsplugin and Mobivista plugin for my iOS project.
So i just delete the framework of mobvista nad googlemobileads and its working.
After that i just add those frameworks into xcode project.
I just ran into this issue. MacOS 10.14.2, Unity 2018.2.20f1.
I'm also using AdMob plug for Unity.
In my case there was a problem with cocapods installation on my MacOs. 2017-03-14 18:47 GMT+01:00 rampara notifications@github.com:
…
I'm not sure what else could be causing the problem as have the same environment setup as you. However, I don't believe the caiuse is with the plugin as I, and numerous other people, are able to build and deploy to iOS without issue. — You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub <#327 (comment)>, or mute the thread https://github.com/notifications/unsubscribe-auth/ARTD7T5QrpyK4naEzwxlyuyesoFMQGulks5rltKsgaJpZM4LWduN .
Did you resolve it?
I just experienced this issue (Unity 2018.4.10 on OSX)
In my case I solved it by manually uninstalling all cocoapods gems from the command line.
gem list
gem uninstall [anything that starts with cocoapod that was listed by the prev command]
Then in Unity go to Assets->Play Services Resolver->iOS Resolver->Install Cocoapods
I don't even know what Cocoapods is! Don't you just love dependencies of dependencies!