Godot version:
Official 3.2.3-rc6 build
OS/device including version:
Ubuntu Linux 16.04, 64-bit
GeForce GTX 970 with NVIDIA 384.130 driver
GLES3 backend
Bullet Physics
Issue description:
The behavior of Area Replace-Combine space overrides has changed in 3.2.3. I noted this originally in #41743 but I think it has a separate underlying cause since it appears to be new to 3.2.3.
Steps to reproduce:

The expected behavior, observed in 3.2.2 and earlier is for the blue Areas to slow the RigidBody's descent and gradually float it to the top by replacing gravity:

Minimal reproduction project:
AreaReplaceCombine.zip
The regression happened between 3.2.2-stable and 3.2.3-beta1.
Changelog: https://github.com/godotengine/godot/compare/3.2.2-stable...89f57ae12244f3269c9e3fe4684e16ec1fd2c989
The behavior in 3.2.3 RC 6 seems to be consistent between Bullet and GodotPhysics (though to test the MRP with GodotPhysics the _process method should be changed to _physics_process, otherwise the RID is invalid), so it might actually be a compat breaking bugfix and not a regression per se.
The change was caused by #39084 (reverting it restores the original behavior from 3.2.2-stable).
Most likely what's needed here is more damping now that Bullet damping is no longer way too strong.
SpaceOverrides work.This has had two effects on the MRP:
Replace-Combine which replaces the gravity and damping settings with this Area's settings, but allows further processing to continue. With #39084, this now correctly includes combining the world gravity (the lowest priority) and hence the large gravity seen.I've created the following table to help make converting the damping values easier:
Damping | Old Bullet Deceleration | Godot and Fixed Bullet Deceleration
-- | -- | --
0.1 | -0.11 | -0.1
0.2 | -0.22 | -0.2
0.3 | -0.36 | -0.3
0.4 | -0.51 | -0.4
0.5 | -0.69 | -0.5
0.6 | -0.91 | -0.6
0.7 | -1.19 | -0.7
0.8 | -1.59 | -0.8
0.9 | -2.26 | -0.9
0.99 | -4.43 | -0.99
0.999 | -6.52 | -0.999
0.9999 | -8.54 | -0.9999
0.99999 | -10.48 | -0.99999
1.0 | -60 | -1.0
2 | -60 | -2
5 | -60 | -5
10 | -60 | -10
15 | -60 | -15
20 | -60 | -20
25 | -60 | -25
30 | -60 | -30
35 | -60 | -35
45 | -60 | -45
50 | -60 | -50
60 | -60 | -60
To modify the MRP to behave like it did before requires three things:
Areas' SpaceOverride settings to Replace. This ensures that within an Area only that Area's settings apply and the world's settings are not added.Areas so that the second Area which is required to override the first is higher.Thanks, that makes sense. After making the suggested changes to my project, everything appears to behave correctly. Since this is not a bug I think the issue could be closed?
Yes, thanks for confirming that it works for you. I linked this discussion in the release blog post for other users who might need to do similar adjustments.
Most helpful comment
39084 fixed two issues in 3.2 with damping in Bullet physics: #19182 and #30991, but it also fixed how
SpaceOverrides work.This has had two effects on the MRP:
Replace-Combinewhich replaces the gravity and damping settings with thisArea's settings, but allows further processing to continue. With #39084, this now correctly includes combining the world gravity (the lowest priority) and hence the large gravity seen.I've created the following table to help make converting the damping values easier:
Damping | Old Bullet Deceleration | Godot and Fixed Bullet Deceleration
-- | -- | --
0.1 | -0.11 | -0.1
0.2 | -0.22 | -0.2
0.3 | -0.36 | -0.3
0.4 | -0.51 | -0.4
0.5 | -0.69 | -0.5
0.6 | -0.91 | -0.6
0.7 | -1.19 | -0.7
0.8 | -1.59 | -0.8
0.9 | -2.26 | -0.9
0.99 | -4.43 | -0.99
0.999 | -6.52 | -0.999
0.9999 | -8.54 | -0.9999
0.99999 | -10.48 | -0.99999
1.0 | -60 | -1.0
2 | -60 | -2
5 | -60 | -5
10 | -60 | -10
15 | -60 | -15
20 | -60 | -20
25 | -60 | -25
30 | -60 | -30
35 | -60 | -35
45 | -60 | -45
50 | -60 | -50
60 | -60 | -60
To modify the MRP to behave like it did before requires three things:
Areas'SpaceOverridesettings toReplace. This ensures that within anAreaonly thatArea's settings apply and the world's settings are not added.Areas so that the secondAreawhich is required to override the first is higher.I've attached a modified MRP for convenience:
AreaReplaceCombine-Updated.zip