Godot V3.2.1 Official
RichTextLabel has some issues displaying centered text. See the attached gif on how it rearranges the text when the rect size is modified.

This was fixed in 3.2.2 AFAIK.
And if not, please fill the issue template and provide a reproduction project.
For info, this issue should have been fixed with #39164 (it's similar to #38846).
Well, it seems a lot better in 3.2.2 but I can still make it look like this by dragging the rect margin.

I've attached the reproduction project.
bbcode-center.tar.gz
CC @theoway in case you're interested in having a look.
CC @theoway in case you're interested in having a look.
Looks like there are some cases where it breaks. I thought I had it fixed :(
Anyways, I'll look into it and see what can be done.
CC @theoway in case you're interested in having a look.
Looks like there are some cases where it breaks. I thought I had it fixed :(
Anyways, I'll look into it and see what can be done.
Found the bug. Sorry for the delay. Will be making a PR soon.
Found the bug. Sorry for the delay. Will be making a PR soon.
While working on it, found another bug with the width offset of wrapped lines, in the center alignment. This might take longer than I thought. God, This is a never ending nightmare. But I'll get it up & working. Bear with me.
Most helpful comment
Found the bug. Sorry for the delay. Will be making a PR soon.