Godot version:
3.2.1
OS/device including version:
iOS 13.5 GLES3
Issue description:
iOS export template does not include the launch images that correspond to the iPhone XR and 11.
This makes the phone render at the resolution of 750 x 1334 (iPhone 6 size) instead of 828 x 1792

left image is when a correct launch image is used and the blurry right image is without
adding the missing launch images that are shown missing here fixes this

but a better fix is to add a LaunchScreen.storyboard file to the supporting files folder and then
link to it in general setting tab in Xcode. Then deleting the LaunchImages from the assets folder

adding the storyboard file also has the bonus of getting rid of the warning that Xcode displays about LaunchImages are now deprecated in iOS 13
I had been wrestling with a problem on my iPhone 11 for weeks trying to get a pixel perfect image that I could scale for different iPhones This fixed a lot of my issues
Steps to reproduce:
export an iOS project
cc @bruvzg
Yes, that's been nagging us as well. Thanks for reporting it. The storyboard file is the way to go.
Most helpful comment
cc @bruvzg