Godot version:
3.2 mono
OS/device including version:
ubuntu 19.10
Issue description:
If you export variady read the bles using tool, and change their value, it is only updated when you click another node and the click back to the changed node.
Steps to reproduce:
extends Node
export var a:int = 0
export var update:bool = false
func process(delta):
if update:
a = int(rand_range(0,100))
update = false
Minimal reproduction project:
N/A
you need to call property_list_changed_notify() after changing the values to update the inspector.
This is currently intended behavior as pointed out by @mrcdk. Last time I heard, reduz has plans to move from an observer system to polling, which should eliminate the need to call property_list_changed_notify() after modifying a property's value.
Related: #41697
A similar issue in #43238, but in this case property_list_changed_notify() doesn't work. And there seems to be no way to force update the inspector either.
Most helpful comment
you need to call
property_list_changed_notify()after changing the values to update the inspector.