Godot: NVIDIA OpenGL driver - Godot crash

Created on 18 Jan 2020  路  4Comments  路  Source: godotengine/godot

Godot version:
3.2 rc1

OS/device including version:
WIndows 10 Pro 1909

Issue description:
I've been working on a Godot project using 3.1.2 stable for quite some time now. I just grabbed the 3.2 rc1 build and attempted to open a copy of my project. The project manager opens fine, but when I attempt to open my 3.1.2 project, I get the following NVIDIA driver error:

image

Once the error dialog is closed, neither the editor or the project manager are left open.

My system details are as follows:

Sony VAIO laptop
NVIDIA GeForce GT 330M
Driver Version 21.21.13.4201

As far as I know, this is the most up-to-date driver available for this (dated) system.

Steps to reproduce:
Open working Godot 3.1.2 project in Godot 3.2 rc1

Minimal reproduction project:

archived

Most helpful comment

It may be related with #35242
Can you try this version? It's compiled by @akien-mga
https://downloads.tuxfamily.org/godotengine/3.2/tmp-test/godot.3.2.rc1.796d35d-reverted.exe.zip

All 4 comments

It may be related with #35242
Can you try this version? It's compiled by @akien-mga
https://downloads.tuxfamily.org/godotengine/3.2/tmp-test/godot.3.2.rc1.796d35d-reverted.exe.zip

Thanks for the input and the link. I can confirm that the above-linked version works on my system. Though, reading through the associated ticket, it doesn't sound like there's an official fix available - at least not yet, right?

Not yet, but they know where the problem is, hopefully a fix will come soon(ish)

Duplicate of #35242. (Your system has a different graphics card, but the underlying cause is the same.)

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