Godot version:
Latest 3.2
Latest 3.2 Mono
Not reproducible in 3.1.1 Mono! (Regression)
OS/device including version:
OS: Ubuntu 18.04 bionic
Kernel: x86_64 Linux 5.0.0-29-generic
Issue description:
On the second and all subsequent times you load the project with an image, this error shows up
ERROR: bind: Method/Function Failed, returning: ERR_UNAVAILABLE
At: drivers/unix/net_socket_posix.cpp:367.
Happens with any image, and still happens when the .import/ folder is deleted and even when test.png.import is deleted.
Steps to reproduce:
Minimal reproduction project:
GodotTestProject.zip
Doesn't seem to happen in 00417675f
Tested on Windows 10 x64
This happens for me(on Ubuntu 19.04) when I open 2 or more editors.
This is probably related with GodotLanguageServer:

CC @Geequlim
@qarmin This problem is caused by the two editors trying to listen to same port 6008(which is configurable in editor settings.)
@Faless Seems like the WebsocketServer not really stopped when I call stop here when quit to project manager.
https://github.com/godotengine/godot/blob/4da56495202847cf22bca9874593a4ed15da05e6/modules/gdscript/language_server/gdscript_language_protocol.cpp#L155-L157
@Geequlim weird, Are you sure the problem is there?
WebsocketServer::stop immediately calls TCP_Server::stop, which in turn calls NetSocket::close.
Did you manage to reproduce the issue?
BTW, I can't reproduce it.
Of course if I open 2 editors together then the error happens, due to the language server trying to bind to the same port/address.
EDIT: I suspect the OP had 2 editor open and did not realize it
@Faless I can reproduce this problem when quit the edtor to project list. If I reopen the project from project manager the port is still in using.
If I exit the editor directly without quit to project manager the port is stopped correctly.
Edit: I'm testing on Arch Linux x64
@Geequlim Now I see...
the problem is that sockets are not created with FD_CLOEXEC, so if we fork before closing them (like we do with the language server when switching to project manager) they will be copied to the new process and thus stay open if we don't close them before forking.
I'll work on adding that option to our sockets, but we might need a _editor_deinit callback for better cleanup of editor plugins.
Edit: Yes I had two Editors open. 3.1 and then opened 3.2
DOUBLE EDIT: Ok, it happens when I Quit To Projects List and then Re-Open.
Hello same problem on Mac OS X Mojave
Version
/Applications/Godot 2.app/Contents/MacOS$ ./Godot --version
arguments
0: ./Godot
1: --version
Current path: /Applications/Godot 2.app/Contents/MacOS
3.2.alpha1.official
Error Message
Godot Engine v3.2.alpha1.official (c) 2007-2019 Juan Linietsky, Ariel Manzur & Godot Contributors.
drivers/unix/net_socket_posix.cpp:367 - Method/Function Failed, returning: ERR_UNAVAILABLE
--- GDScript language server started ---
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