rset and rpc are confusingly named I suggest a better name for them
net_call()
net_set()
mayber a net_get() as well?
Linking to tracker: #16863
Keep in mind that multiplayer does not need to be over a network. For example, you might have multiplayer over bluetooth. Should the functions be called blue_call and blue_set then?
net_get is probably a bad idea, as it would have a high latency before the response is received, while being mostly useless in both server-authoritative and peer-to-peer games.
remote_call() / remote_set()?
Those methods have really short names as well, not sure if an alias is enough. You gotta really do multiplayer a lot with tons of these calls per script to justify 3-character identifiers (which I'm sure majority of games don't).
I like Zylann's idea
whatever to make them more clear.
Closing in favor of #16863.
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remote_call()/remote_set()?Those methods have really short names as well, not sure if an alias is enough. You gotta really do multiplayer a lot with tons of these calls per script to justify 3-character identifiers (which I'm sure majority of games don't).