Godot: Moving resource files creates pointless diffs

Created on 10 Aug 2019  路  4Comments  路  Source: godotengine/godot

Godot version:

3.1

OS/device including version:

Win7

Issue description:

Moving .tres and other resources files in the editor file dock, sometimes creates a new line character after the resource entry.

image

bug editor

All 4 comments

I tried to reproduce it in 3.2 beta1, but doesn't seem to be happening. There were some changes to scene serialization, so maybe it is fixed?

@TheDuriel Did you have any reliable way to reproduce it and can test again?

No, this can probably be closed. (And a new, reimporting assets creates diffs could be made... but that has to wait xD)

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