Godot: Error calling method from signal 'animation_finished': 'AnimationPlayer::_on_AnimationPlayer_animation_finished': Method not found.

Created on 11 Jun 2019  路  10Comments  路  Source: godotengine/godot

Godot version:

Godot Mono Stable 3.1.1

OS/device including version:

Intel HD Graphics 4000 1536 VRAM
MacOS 10.14 Mojave

Issue description:

6 Errors after building the project, look:
Captura de Pantalla 2019-06-11 a la(s) 1 26 43 p  m

The expected was: when finishing this animation:
https://media.giphy.com/media/Vg4zz8fkSZEfFRHryS/source.mov

Do a blur in animation then change scene then a blur out animation, nothing of that happens
and put me an error saying: Error calling method from signal 'animation_finished': 'AnimationPlayer::_on_AnimationPlayer_animation_finished': Method not found.

See this:
https://youtu.be/LtVO03F3_48

Steps to reproduce:
Open the project and build it

Minimal reproduction project:

Mah Geim TresDe.zip(Dont judge the name)

archived

Most helpful comment

Well, if you have a problem with your project and you are not sure why, try asking on community channels first before creating issue on GitHub, to make sure it's actually a bug.

All 10 comments

Project contains only project.godot file

There's probably a typo somewhere.

where

Mah Geim TresDe.zip
The zip with all files

where

In the signal connection. It's connected to AnimationPlayer, which doesn't have a script.

and what should I put in the script

I guess you should read this: https://docs.godotengine.org/en/3.1/getting_started/step_by_step/signals.html

You need a proper method in the script.

thanks i will read it

ps: im starting with godot, i dont now much of godot

Well, if you have a problem with your project and you are not sure why, try asking on community channels first before creating issue on GitHub, to make sure it's actually a bug.

ok I'm going to keep that in mind

Was this page helpful?
0 / 5 - 0 ratings