Godot version:
Godot Mono Stable 3.1.1
OS/device including version:
Intel HD Graphics 4000 1536 VRAM
MacOS 10.14 Mojave
Issue description:
6 Errors after building the project, look:

The expected was: when finishing this animation:
https://media.giphy.com/media/Vg4zz8fkSZEfFRHryS/source.mov
Do a blur in animation then change scene then a blur out animation, nothing of that happens
and put me an error saying: Error calling method from signal 'animation_finished': 'AnimationPlayer::_on_AnimationPlayer_animation_finished': Method not found.
See this:
https://youtu.be/LtVO03F3_48
Steps to reproduce:
Open the project and build it
Minimal reproduction project:
Mah Geim TresDe.zip(Dont judge the name)
Project contains only project.godot file
There's probably a typo somewhere.
where
Mah Geim TresDe.zip
The zip with all files
where
In the signal connection. It's connected to AnimationPlayer, which doesn't have a script.
and what should I put in the script
I guess you should read this: https://docs.godotengine.org/en/3.1/getting_started/step_by_step/signals.html
You need a proper method in the script.
thanks i will read it
ps: im starting with godot, i dont now much of godot
Well, if you have a problem with your project and you are not sure why, try asking on community channels first before creating issue on GitHub, to make sure it's actually a bug.
ok I'm going to keep that in mind
Most helpful comment
Well, if you have a problem with your project and you are not sure why, try asking on community channels first before creating issue on GitHub, to make sure it's actually a bug.