Godot: Error getting image from URL - can this be omitted ?

Created on 4 Jun 2019  路  5Comments  路  Source: godotengine/godot

Godot version:
3.1.x / 3.2

Issue description:

image

I think this warning can be safely removed, to not confuse the users ?

archived discussion enhancement assetlib

Most helpful comment

I humbly disagree, it helps both the user reporting problems with the assets lib and us keeping track of which assets are at least partially broken. See #27050 and #27117 .

All 5 comments

I humbly disagree, it helps both the user reporting problems with the assets lib and us keeping track of which assets are at least partially broken. See #27050 and #27117 .

Yeah, its not neccessary, I just thinked this warning absolutly have not dependents on user actions and that is not a correct behavior.

It's still a relevant information though. because something is wrong, and keeping the user in the dark does not seem to be the right thing to do either.
Maybe we can add a note to broken asset in the list, or some kind of ! button with a popup showing the warning.

I agree the current icon display needs some improvements too. Instead of displaying the Godot icon, we should display a "loading" icon while an icon is loading, and a "warning" icon if an asset icon failed to load (this doesn't mean the asset is broken, though).

Update: Pull request opened (#29599).

Closing, as the current behavior is expected. We want to be aware of broken icon paths so they can be fixed :slightly_smiling_face:

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