Godot: Node names overlap on bottuns in scene tree when the width is minimum

Created on 11 May 2019  路  10Comments  路  Source: godotengine/godot

Godot version: 3.1.1

OS/device including version: Linux (manjaro)

Issue description:
Node names overlap on bottuns in scene tree when the width is minimum otherwise it is normal.

Steps to reproduce:
Reduce the size of the secne panel to its minimum size.
Screenshot from 2019-05-11 15-30-01

Bugsquad edit (keywords for easier searching): scene dock, small, narrow

bug confirmed editor usability

Most helpful comment

This is what happening.
Peek 2019-05-11 21-25

All 10 comments

I don't see what much can be done about this, since if we just make the minimum size larger, it will still happen with larger children chains.

Maybe collapse icons somehow to the right (so you only get a single icon at very low screen widths, click on the icon to see a menu of all the icons)?

ETA: I know it won't completely solve the problem, but you'll get only one icon overlapping, not four.

This is what happening.
Peek 2019-05-11 21-25

I like the idea from Zireael07. Could collapse icons into some + button.
Could also fix the issue visible above where names become visible after being completely covered, and have them stay hidden. However, I'd rather see my names and have icons be collapsed.

Fixed in 3.2

node_name
I can still reproduce it with 3.2.3.rc4 6b5102cf90

Uh, then provide some minimal reproduction project.

This is fixed on 4.0, but I guess the fix wasn't cherry-picked.

In 4.0 icons still overlap though
image
Maybe adding some background for them would make it better.

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