Godot: Press close button after modifying editor setting font main size messed up the display

Created on 4 Apr 2019  路  6Comments  路  Source: godotengine/godot

Godot version 3.1

OS/device including version:
MacOs Mojave 10.14.3
McBook Air 13 (2015)

Issue description:
I tried to modify the main font size in the editor settings and when I increase it and close the settings the display is messed up.
Screen Shot 2019-04-04 at 12 56 47 AM

Steps to reproduce:
Editor -> Editor Settings -> Interface -> Editor -> Main Font Size -> Set to 40 -> Press close

bug editor

Most helpful comment

The editor font size should be capped to a reasonable value to avoid this. The default size is 14; I think 20 is a reasonable maximum value. (The editor scale can still be customized freely, in case the default value isn't suitable for a specific display.)

As a workaround, you can edit the ~/Library/Application Support/godot/editor_settings-3.tres file to set the font size to a lower value.

All 6 comments

The editor font size should be capped to a reasonable value to avoid this. The default size is 14; I think 20 is a reasonable maximum value. (The editor scale can still be customized freely, in case the default value isn't suitable for a specific display.)

As a workaround, you can edit the ~/Library/Application Support/godot/editor_settings-3.tres file to set the font size to a lower value.

Got it. Working on it!

It should depend on editor scale, maybe (25 / EDSCALE)?
50% - max 50
100% - max 25
200% - max 12

@qarmin The font size is scaled with the editor scale, and this would still make it possible to set high values by switching to a lower editor scale, setting the font size to 50, then increasing the editor scale again.

If you need to use a font size higher than 20, you should probably increase the editor scale instead.

IMO this should be supported. 40 on 100% scale is likely a bit extreme, but all those widgets should recalculate their size to handle a change in font size.

Looks fixed in 4.0
image

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