Godot: Godot scale godot logo according to Editor Scale when creating new project

Created on 13 Mar 2019  路  3Comments  路  Source: godotengine/godot

Godot version:
Godot 3.1 RC 3

OS/device including version:
Ubuntu 18.04

Issue description:
When I create new project, then godot create logo according to editor scale.
I use godot with editor scale 0.8, so godot create logo with size 51x51.

As I know, in some situations only textures which have resolution with size of power 2 (32,64,128) can be used, so to create simple project, godot should provide this type of texture.

I think that chosen resolution should smallest power of 2 which is greater than 64 * EDSCALE (51 -> 64, 65 -> 128, 156 -> 256 )

bug confirmed junior job editor

Most helpful comment

IMO the editor scale shouldn't impact what logo.png gets generated, it should always be a fixed size. A given project can be used on different configurations with different editor scales, there's no reason for the default project files to reflect a specific creation configuration.

All 3 comments

Replicated issue, working on it now.

Still reproducible in 3.2.2 RC 2 (ae59e22cdd7101d85bcb92871ce53f05c668f5c4).

IMO the editor scale shouldn't impact what logo.png gets generated, it should always be a fixed size. A given project can be used on different configurations with different editor scales, there's no reason for the default project files to reflect a specific creation configuration.

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