Godot version:
3.1-custom-build 8908bdc7f2fd002d71e836ef4f9c16fdfdc69e99
OS/device including version:
Windows 10
Issue description:
Extending a custom class, and overriding _init() causes error: "Too few arguments for _init() call. Expected at least 1", regardless of how many arguments _init() actually has.
Steps to reproduce:
class Parent:
func _init(param1):
self.param1 = param1
class Child extends Parent:
func _init(param1, param2):
.init(param1)
self.param2 = param2
Minimal reproduction project:
inherited_custom_class_override_init_error.zip
You need to do func _init(p1,p2).(p1): to call the parent class constructor.
See https://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/gdscript_basics.html#class-constructor
Interesting. That seems to work, but is very unintuitive and not pythonic at all.
Most helpful comment
Interesting. That seems to work, but is very unintuitive and not pythonic at all.