It's a request to implement DirectionalLight2D node
Area of usage:
Features desired:
Existing workaround:
For now it's possible to use a workaround with Light2D with huge position numbers like (10000, 10000) and offset opposite to position (like (-10000, -10000)). But it requires a lot of adjustments for scaling and positioning to make it work in some acceptable way. Also it's impossible to use shadow_gradient_length > 0 due to big distance numbers. And the shadows are newer really parallel.

And for isomteric games too. 馃
Absolutely +1
Feature and improvement proposals for the Godot Engine are now being discussed and reviewed in a dedicated Godot Improvement Proposals (GIP) (godotengine/godot-proposals) issue tracker. The GIP tracker has a detailed issue template designed so that proposals include all the relevant information to start a productive discussion and help the community assess the validity of the proposal for the engine.
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And for isomteric games too. 馃